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07/05/2021 - 02:16 PM
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Betting rules

 
 

1. General:

These Betting Rules are inseparably linked to our Terms & Conditions, of which they form a part, and acceptance of these Betting Rules is a prerequisite to account registration. Any capitalized terms used herein which are not defined shall take their meaning from the Terms & Conditions.

The minimum amount for a bet is GHS 1. Your maximum amount for a bet differs between sports, leagues and bets. You will see the exact value specified in the field where you enter the stake amount, when placing a bet. We make no guarantee that any bet placed within or for the maximum stake shall be accepted.

The operator reserves right to refuse the whole or any part of any bet request for any reason and at our sole discretion. Individual bet requests may be reviewed and an alternative price or stake offered at our sole discretion.

The operator accepts bets made online. Bets are not accepted in any other form (email, telephone, fax, etc.) and if received will be void, win or lose.

The operator reserves the right to refuse/cancel any bet or part of a bet before the game starts and to make ambiguous bets void, without providing any justification.

Customers cannot cancel or change a bet once the bet has been placed and confirmed.

Bets (excluding live betting) will be accepted until the earlier of: the advertised start time of the event or its actual start time. If a bet is inadvertently accepted which includes an event after its actual or advertised start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.

We also reserve the right to correct obvious errors with the input of betting odds. In such cases we could apply revised odds for final settlement on pre-live betting.

Irrespective of which betting odds format you select for odds to be shown in your Customer account, all bets will be settled based on American odds.

Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the right to void the bet, win or lose.

The operator reserves the right to cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc.

The operator reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) matchrigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with 10bet across any or all of our betting channels.

The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.

Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a bet is taken in error, the bet will be cancelled.

10bet offers you the ability to bet in play on a variety of global sporting events and while we do make every effort to ensure all live betting information is accurate, there may be situations where such information is incorrect, due to delays or otherwise. When checking live betting odds, live event start times or any other live event markets, please be aware that such information is provided as a guide only and we accept no liability for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such information is accurate at the time of publication.

The official result is final for settlement purposes except where specific rules state the contrary. The podium position in Grand Prix racing, the medal ceremony in athletics and any similar official ceremony or presentation in other sports are to be treated as the official result.

Winnings will be credited to the Customer’s account following confirmation of the final result.

The operator reserves the right to void any or all bets made by any person or group of persons acting in an attempt to defraud us.

The operator reserves the right to void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, 10bet reserves the right to cancel any bet that may have been accepted retroactively.

The maximum total winnings to any customer on any calendar day for bets placed with 10bet is defined in the General Terms and Conditions (hereafter the “Maximum Daily Winnings Payout”).

 

1.2 Fraud and Collusion:

 

a) A number of bets may be treated as being one when a Customer places multiple copies of the same bet. When this occurs all bets may be voided apart from the first bet struck. A number of bets that contain the same single selection may be treated as being one. When this occurs all bets may be voided apart from the first bet struck. An example would be where 1 particular selection is repeatedly included in Multiple bets involving other short-priced selections.

b) Where there is evidence of a series of bets each containing the same (or very similar) selection(s) having been placed by or for the same individual or syndicate or individuals, 10bet reserves the right to make bets void and suspend relevant accounts. This rule applies to both settled and unsettled bets.

c) If you have played in a professional capacity, or in tandem with other Customer(s) as part of a club, group, etc., or placed bets or wagers in a coordinated manner with other Customer(s) involving the same (or materially the same) selections; in this instance we further reserve the right, at our sole discretion, to restrict the total maximum pay out for the combined total of any such bets, to the equivalent of the Maximum Daily Payout limit permitted for a single Customer (as outlined at section 21 above). 10bet is for sole use on an individual basis and for personal entertainment only.

d) The operator allows only one account per person. Any subsequent accounts opened under the same postcode/personal details/IP address that are found to be related to any existing account may be closed immediately and any bets will be voided at 10bets discretion. 10bet reserves the right to reclaim any winnings attained by these means and we reserve the right to withhold all or part of your balance and/or recover from your account deposits, pay outs, bonuses, any winnings that are attained by these means.

e) Your play shall be reviewed for irregular betting patterns. Irregular betting shall mean: (1) equal, zero or low margin bets or hedge betting by placing multiple bets; and (2) placing multiple bets in order to circumvent any maximum bet limitation (as shown on the betting slip or as agreed with 10bet). In case 10bet identifies an irregular betting pattern, we may: (i) void all of the Customer’s bets which are linked to irregular betting, except for the bet placed first; or (ii) cancel any bonuses or promotions applied to your account and remove any subsequent winnings relating to the bonus or free bet.

f) we determine that you are using any device, robot, spider, software, routine or other method (or anything in the nature of the foregoing) to interfere or attempt to interfere with the normal proper functioning of our services, any relevant device(s), software, the Website, the casino games, the sportsbook and betting information or any transactions offered on the Website and in particular will not employ or make use of any artificial intelligence or other system (including machines, computers, software or any other automated systems) designed specifically to defeat the 10bet systems

Some Events, and Markets have different rules and these are listed below in the Specific Event/Market Betting Rules for each specific Event or Market/bet type in this Website. The following are the general rules of betting applicable to all Events and Markets/bet types, full compliance is mandatory. Where applicable, provisions and definitions set out in the Terms and Conditions published in the Website shall apply to these Betting Rules and Regulations.

 

1.3 Limitation of Liability:

Please be aware that these betting rules and data such as current scores, time elapsed etc. That is displayed on our site or on our text screens is sourced from a live feed provided by a third party and may be subject to time delay and/or be inaccurate. If you rely on these rules and/or this data to place bets, you do so entirely at your own risk and 10bet accept no responsibility for any loss (direct or indirect) suffered by you as a result of your reliance on it.

Save for situations expressly stipulated in these Terms and Conditions, we shall not be liable for any loss, costs, expenses or damages, whether direct, indirect, special, consequential, incidental or otherwise, arising in relation to your use of the Websites or your participation in the Games

You hereby agree to fully hold harmless us, our directors, employees, partners, and service providers for any cost, expense, loss, damages, claims and liabilities howsoever caused that may arise in relation to your use of the Website or participation in the Games.

 

1.4 Force Majeure:

Any failure or delay in performance by 10bet in respect of its obligations of service shall not be deemed a breach of its obligations to you as customer if such a failure or delay is deemed by 10bet to be caused by force majeure, which shall include but not be limited to flood, fire, earthquake, or any other element of nature, act of war, riots or terrorist attack, public utility electrical failure, lockouts and strikes, delays or disruptions of the Internet and telecommunications networks caused by human or natural factors, or any other such event beyond the reasonable control of 10bet. 10bet shall not be liable for any consequences arising out of any such force majeure events.

2. Football:

Whenever the scheduled play time of matches is different from the regular time (e.g. Special time periods of play on various tournaments, youth leagues, youth tournaments, reserve team, or friendly matches) all bets will be settled at the end of that scheduled time.

Where less than regular time is played, 10bet reserves the right to either suspend the settlement or settle all bets based on the results as recorded by 10bet. The decision whether to suspend or settle bets based on the results as recorded by 10bet is subject to the sole and absolute discretion of 10bet and the decision of 10bet is binding upon the customer.

Unless non regular time matches are expressly indicated on the website prior to all football matches, bets taken on such matches will be considered void.

If a football match is postponed, or is abandoned or suspended and not resumed within 12 hours from the scheduled commencement time, then the match is void (irrespective of any official decision to honor the result). The outcome of all bets on abandoned/suspended matches is at the sole discretion of 10bet.

First Half Betting (1H) applies to first half play only. If a match is abandoned during the first half then all bets are considered void. If a match is abandoned during the second half then all first half bets are still valid.

10bet provides information (e.g. neutral ground, Red card, timer, statistical information, dates, commencement, etc) as a service and accepts no liability whatsoever. It is the customer’s responsibility to be aware of the correct information for any match.

Unless otherwise stated, if a match is scheduled to be played on neutral ground (but is played on non neutral ground or vice versa) all bets considered valid.In the event of a change of venue (home team plays away or vice versa), all bets on the match will be considered void. Bets will also be considered void if the home and away team names are wrongly stated in reverse.

The score will be updated for football live betting and Markets shown during live trading refer to the score displayed at the time the bet is placed. The timer and red card notices are given for reference purposes only.

For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) 10bet reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

For live betting, bet placement is allowed up to the 88th minute in addition to any injury time for full time for most games (at the discretion of the Company). Any actions other than the ones mentioned in this section, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).

For live betting, all pending bets will be automatically rejected as of the moment the referee ends the match in half time and/or full time.

For live betting but excluding the last 2 minutes of Specific 15-Minutes O/U, Specific 10-Minutes O/U and Specific 15-Minutes HDP, pending bets will be rejected when goal is scored as well as pending bets will be accepted under considered safe area when the penalty missed.

For live fantasy match betting, bet placement is allowed up to the 90th minute in addition to any injury time for full time for most games (at the discretion of the Company). From kick off time (00:00) of play onwards until prior to the end of regulation time (90th minute), whichever is applicable in a game, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: Play in or around the penalty spot area; a penalty; and free-kicks deemed by the Company as dangerous (possibility of goal).

All bets for Over/Under will be settled immediately once they are determined even before the end of fulltime. Instant settlement applies only to specific leagues offered by the company.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

2.1 Outright:

 

Outright means betting on the winner of an Event, race or tournament.

Outright place means betting on competitors that fill the designated places in an Event, race or tournament. The number of places that are paid as winners will be indicated in the Market title.

If a competitor/player does not start an Event, race or tournament then all Outright bets on that competitor/player will be void unless otherwise stated in the specific sport betting rules.

If there are two or more winners, or a “Dead Heat” is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

This is an example For customer inquiry on what if this ENGLISH PREMIER LEAGUE – Top Goalscorer have 2 top goalscorer, how company calculate on the payout.

 

The payout will be: stake/winner x (odds-1) = Payout (If top goalscorer have more than 2 person = stake/ (number of person)

 

For example:

 

ENGLISH PREMIER LEAGUE - Top Goalscorer

 

Mohamed Salah 1.40

Harry Kane 3.50

 

IF I placed bet 100 at Mohamed Salah with odds 1.40.

If top goalscorer have 2 person.

my payout will be: 

= Stake 100/2 x (Odds - 1) = 20

 

IF i placed bet 100 at Harry Kane with odds 3.50

If top goalscorer have 2 person.

my payout will be:

= Stake 100/2 x (Odds - 1) = 125

 

The term “Any Other Player” (Any Other Team etc) refers to all competitors not named in the market.

 

2.2 Moneyline

 

a) Moneyline means betting on one competitor or team to defeat another in an Event or to be placed higher in an Event match-up. Remaining Moneyline rules are set out in the Specific Event Betting Rules.

The term “The Field” refers to all competitors other than the competitor named in the Moneyline match up.

 

b) Handicap (HDP) & 1st Half Handicap & 2nd Half Handicap

Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result. Remaining Handicap rules are set out in the Specific Event Betting Rules.

1st Half Handicap means betting on the team with the better score after adding the given handicap to the result of the first half of an Event.

2nd Half Handicap means betting on the team with the better score after adding the given handicap to the result of the second half of an Event.

 

c) Over/Under (OU) & 1st Half Over/Under & 2nd Half Over/Under

Over/Under means betting that is determined by the total number of points (goals, games etc) in the final result of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.

1st Half Over/Under means betting that is determined by the total number of points in the result of the first half of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total isless than the Over/Under pre-designated line then the winning result is Under.

2nd Half Over/Under means betting that is determined by the total number of points in the result of the second half of an Event. If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.

 

d) Odd/Even (OE) & 1st Half Odd/Even & 2nd Half Odd/Even

Odd/Even means betting that is determined by whether the total number of points (goals, games etc) in the final result of an Event is Odd or Even.

1st Half Odd/Even means betting that is determined by whether the total number of points at the end of the first half of an Event is Odd or Even.

2nd Half Odd/Even means betting that is determined by whether the total number of points at the end of the second half of an Event is Odd or Even.

1st half bets will be void if an Event is abandoned before the end of the first half. But if an Event is abandoned after the end of the first half, all 1st half bets will be valid.

 

e) Single Team Odd/Even

Single Team Odd/Even means betting to predict whether the full-time score of a specific team in a match will be odd or even.

Any extra-time added in the match will not be counted for purposes of determining the full-time score of a specific team.

 

f) Related Contingencies

Related contingencies occur in multiple bets where the outcome of one selection could affect the outcome of another selection.

Examples of related contingencies:

 

Betting on Neymar to score and betting on Brazil to score 2+ goals in the same match.

Betting on Cristiano Ronaldo to score  2+ goals and betting on Both teams to score - Yes in the same Portugal match.

Betting on Lionel Messi to be top goalscorer and betting on FC Barcelona to win the league title.

 

Multiple bets with related contingencies are not available to place through regular bet placement options.

Where multiple bets containing related contingencies has been taken in error, the multiple bets will be void and refunded.

 

2.3 Soccer Bet Types

 

Unless otherwise stated the result to soccer bet types refer o the score at the end of regular time (including any stoppage time added by the referee). Extra-time does not count.

 

 

a. 1X2, 1st Half 1X2 & 2nd Half 1X2

1X2 means betting in any one of three possible winning outcomes for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).

1st Half 1X2 means betting in any one of three possible winning outcomes of the first half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).

2nd Half 1X2 means betting in any one of three possible winning outcomes counting only the second half for an Event. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw or tie; 2 refers to the team that is named second (usually the away team).

 

b. First Ten Minutes 1X2

First Ten Minutes 1X2 means betting to predict the three possible outcomes of the first 10 minutes in the regular time of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

c. Correct Score

Correct Score means betting to predict the final score at the end of full-time.

Correct Score to win "AOS" means the selected team must win to a score not listed in the selection.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

d. Total Goal & First Half Total Goal & Second Half Total Goal

Total Goal means betting determined by the total sum of the number of goals scored in an Event.

First Half Total Goal means betting determined by the total sum of the number of goals scored in the first half of a match.

Second Half Total Goal means betting determined by the total sum of the number of goals scored in the second half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

e. Half-time/Full-time (HT.FT)

Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event (extra-time does not count). The following with respect to this Market shall mean: H refers to the first named team (usually the home team); D refers to a draw; A refers to the second named team (usually the away team).

Example – HA means that the first named team (Home) will be leading at half-time, and the second named team (Away) will be leading at full-time.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

f. First Goal/Last Goal & First Half First Goal/Last Goal

First Goal/Last Goal means betting on which team will score the first or last goal in a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.

First Half First Goal/Last Goal means betting on which team will score the first or last goal in the first half of a match. With respect to this Market, the following shall mean: HF refers to the first named team (usually the home team) scoring the first goal. HL refers to the first named team scoring the last goal. AF refers to the second named team (usually the away team) scoring the first goal. AL refers to the second named team scoring the last goal. NG refers to no goals being scored during the Event.

Own goals count to the team credited with the goal.

If an Event is abandoned after a goal is scored then all bets on First Goal (and No Goal) will stand while bets on Last Goal will be void. If an Event is abandoned without any goal being scored then all wagers on First Goal, Last Goal and No Goal will be void.

 

g. Which Team to Kick-Off

Which Team to Kick-Off means betting on which team will kick-off the Event.

If an Event is abandoned after the Event has kicked-off then all bets are still valid.

 

h. Home Team Total vs. Away Team Total

Home Team Total Goal vs. Away Team Total Goal

Home Team Total Goal vs. Away Team Total Goal means betting to predict the total number of goals scored by the home teams versus the total number of goals scored by the away teams for matches in a specific league played on a certain day.

 

i. Home Team Total Corner vs. Away Team Total Corner

Home Team Total Corner vs. Away Team Total Corner means betting to predict the total number of corners taken by the home teams versus the total number of corners taken by the away teams for matches in a specific league played on a certain day.

 

j. Home Team Total Booking vs. Away Team Total Booking

Home Team Total Booking vs. Away Team Total Booking means betting to predict the total number of bookings received by home team versus the total number of bookings received by away team for a match in a specific league or competition on a certain day.

Home refers to the first named team and Away refers to the second named team.

If one (or more) matches should be postponed or abandoned then the bet is void.

 

k. Single Team Over/Under & Single Team 1st Half Over/Under

Single Team Over/Under means goal scored by a specified team in a match.

Single Team 1st Half Over/Under means betting to predict the goal scored by a specified team during the first half of an Event.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

 

 

2.4 Corners

An awarded corner but untaken do not count.

Number of Corners

 

a) Handicap & 1st Half Handicap

Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.

1st Half Handicap means betting on which team will take the most corners during the first half of a match inclusive of any handicaps.

1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. First Half’s Handicap bets will remain valid if the match is abandoned during the second half of the match.

 

b) Over/Under & 1st Half Over/Under

Over/Under means betting on the total number of corners taken by both teams during a match.

1st Half Over/Under means betting on the total number of corners taken by both team during the first half of a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

c) First Corner, 1st Half First Corner & 2nd Half First Corner

First Corner means betting on which team will take the first corner in a match.

1st Half First Corner means betting on which team will take the first corner in the 1st half of a match..

2nd Half First Corner means betting on which team will take the first corner in the 2nd half of a match.

The betting options available in all First Corner markets are home, away or none.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

d) Last Corner & First Half Last Corner

Last Corner means betting on which team will take the last corner in a match.

First Half Last Corner means betting on which team will take the last corner in the first half of a match.

First Half Last Corner’s bets will be void if the match is abandoned during the first half of the match. First Half Last Corner’s bets will remain valid if the match is abandoned during the second half of the match.

The betting options available in all Last Corner markets are home, away or none.

 

e) Next Corner

Next Corner means betting on which team will take the next corner in a match.

All bets are consider Valid if the designated corner had been taken.

 

f) Exact Corners

Home Team Exact Corners & First Half Home Team Exact Corners

Home Team Exact Corners means betting on the exact number of corners taken by home team after regular time of play.

First Half Home Team Exact Corners means betting on the exact number of corners taken by home team during the first half of the match.

For both Home Team Exact Corners & First Half Home Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.

 

g) Away Team Exact Corners & First Half Away Team Exact Corners

Away Team Exact Corners means betting on the exact number of corners taken by away team after regular time of play.

First Half Away Team Exact Corners means betting on the exact number of corners taken by away team during the first half of the match.

For both Away Team Exact Corners & First Half Away Team Exact Corners, bets will be void if the match is abandoned unless settlement of bets is already determined.

All bets are consider Valid if the designated corner had been taken.

 

h) Total Corners Aggregated & First Half Total Corners Aggregated

Total Corners Aggregated means betting on the total number of corners taken by both teams after regular time of play.

First Half Total Corners Aggregated means betting on the total number of corners taken by both teams during the first half of the match.

For both Total Corners Aggregated & First Half Total Corners Aggregated, bets will be void if the match is abandoned unless settlement of bets is already determined.

 

2.5 Total Bookings

A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).

Cards shown to non-players (managers, coaches, substitutes etc) do not count.

Cards given out by referee after Full Time whistle do not count.

Cards given out by referee after Half Time whistle will be counted in the second half of the match.

Number of Total Bookings

 

2.6 Handicap & 1st Half Handicap

 

Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.

1st Half Handicap means betting on which team will receive the most cards during the first half of a match inclusive of any handicaps.

1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

Over/Under & 1st Half Over/Under

Over/Under means betting on the total number of cards received by both teams during a match.

1st Half Over/Under means betting on the total number of cards received by both teams during the first half of a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

2.7 First Booking & 2nd Half First Booking

 

First Booking means betting on which team will receive first booking (Yellow or Red) in a match.

2nd Half First Booking means betting on which team will receive first booking (Yellow or Red) in the 2nd half of a match.

If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.

If a match is abandoned after the first card has been issued then all bets are valid. If a match is abandoned before the first card has been issued then all bets are void.

Last Booking

Last Booking means betting on which team will receive last booking (Yellow or Red) in a match.

If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

If a match is abandoned then all bets are void.

 

 

2.8 Next Booking

 

Next Booking means betting to predict which team will receive a booking next, either a red card and/or a yellow card.

All bets are considered valid if the designated booking had been received.

Single Team Total Bookings Over/Under

Single Team Total Bookings Over/Under means betting to predict the total number of bookings received by a specified team in a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

 

2.9 Offsides

 

Number of Offside

 

2.10 Handicap & 1st Half Handicap

 

Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.

1st Half Handicap means betting on which team will be caught offside the most number of times during the first half of a match, inclusive of any handicaps.

1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

 

2.11 Over/Under & 1st Half Over/Under

 

Over/Under means betting on the total number of offside decisions during a match.

1st Half Over/Under means betting on the total number of offside decisions during the first half of a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

2.12 First Offside & 2nd Half First Offside

 

First Offside means betting on which team will be caught offside first in a match.

2nd Half First Offside means betting on which team will be caught offside first in the 2nd half of a match.

If a match is abandoned after the first offside decision then all bets are valid. If a match is abandoned before the first offside decision then all bets are void.

 

2.13 Last Offside

 

Last Offside means betting on which team will be caught offside last in a match.

If a match is abandoned then all bets are void.

 

2.14 Next Offside

Next Offside means betting to predict which team will be caught offside next.

All bets are considered valid if the designated offside had been caught.

 

2.15 Substitutions

Number of Substitution

 

2.16 Handicap

Handicap means betting on which team will make the most substitutions during a match, inclusive of any handicaps.

If a match is abandoned then all bets are void.

 

2.17 Over/Under

Over/Under means betting on the total number of substitutions during a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

2.18 First Substitution

First Substitution means betting on which team will make the first substitution during a match.

If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

If a match is abandoned after the first substitution has been made then all bets are valid. If a match is abandoned before the first substitution has been made then all bets are void.

 

2.19 Last Substitution

Last Substitution means betting on which team will make the last substitution during a match.

If two or more players are substituted at the same time then the player whose number is shown last by the fourth official is deemed the winner.

If a match is abandoned then all bets are void

 

 

 

2.20 Clean Sheets

Clean Sheets means betting "Yes" on a team to keep a clean sheet (not to concede a goal) or "No" on a team not to keep a clean sheet (to concede a goal).

If an Event is abandoned after goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If goal is scored by Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

 

Rule 1

Home score ≥ 1, Away score = 0 (1, 2..:0)

Home Yes – Refund  Away Yes – Lose

Home No – Refund   Away No – Win

Rule 2

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)

Home Yes – Lose   Away Yes – Lose

Home No – Win    Away No – Win

Rule 3

Home score = 0, Away score ≥ 1 (0:1, 2…)

Home Yes – Lose  Away Yes – Refund

Home No – Win   Away No – Refund

 

2.21 Penalties

Penalties means betting on a penalty being awarded and taken during a match.

If a match is abandoned after a penalty has been awarded and taken then all bets are still valid.

If a match is abandoned before a penalty has been awarded and taken then all bets are void.

 

2.22 Penalty Shoot-outs Products

Penalty Shoot-outs

Penalty Shoot-outs means betting on which team will win the penalty shootout.

In handicap betting, the result includes all penalty kicks taken in the shoot-out including the kicks taken in sudden death. In over/under betting, the result only includes the ten penalty kicks in the shoot-out, and does not include any kicks taken in sudden death. If one team has already scored more successful kicks than the other team could possibly reach with all its remaining kicks, the shoot-out immediately ends regardless of the number of kicks remaining.

Penalty Shootout – First to Tenth Shot

Means betting to predict the individual outcomes of the first to tenth shots of both teams during penalty shootouts.

The following betting options are available:

 

Missed Net – means the ball goes over or wide out of the net.

Woodwork – means the ball hits the post or crossbar. If the ball hits the post first, and thereafter saved by the goalkeeper, it is still considered “Woodwork.”

Save – means the ball is saved by the goalkeeper. If the ball is saved by the goalkeeper first, and thereafter hits the post, it is still considered as “Save.”

Goal – means the penalty shot is a goal.

 

If the match does not go to penalty shootouts, then all bets will be refunded.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Bets will be settled after each shot. In case two (2) or more betting options occur in one shot attempt, the first betting option that takes place will be considered the outcome of the shot.

Example: The shot hits the post or crossbar first before passing the goal line, the winning bet will be Woodwork.

 

2.23 Penalty Shootout – Exact Total Goals

Means betting to predict the exact total number of goals scored by both teams during penalty shootouts.

The result shall be based only on the ten (10) penalties, or less than ten if the match result is already determined prior to reaching ten, during a penalty shootout and shall not include goals made during a sudden-death shootout.

If the match does not go to penalty shootouts, then all bets will be refunded.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

2.24 Penalty Shootout – Odd/Even

Means betting to predict whether total number of goals scored by both teams during penalty shootouts will be odd or even.

The result shall not include goals made during a sudden-death shootout.

If the match does not go to penalty shootouts, then all bets will be refunded.

Single Team Over/Under Penalty Shootout (1st To 5th Shot)

“Single Team Over/Under Penalty Shootout (1st To 5th Shot)” means betting to predict the outcomes of the first to the fifth penalty scored by a specified team at the end of a match penalty shootout, which will decide the match winner.

If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”.

 

2.25 Penalty Shootout to Go to Sudden Death

“Penalty Shootout to Go to Sudden Death,” means betting to predict whether the penalty shootout will proceed to Sudden Death. If the bet is "Yes", it means the penalty shootout will proceed to Sudden Death, otherwise if the bet is "No", it means the penalty shootout shall not proceed to Sudden Death.

If the penalty shootout goes to sudden death, then the winning result is “Yes”; if the penalty shootout does not go to sudden death then the winning result is “No”.

 

2.26 Total Penalties Taken in shootout

“Total Penalties Taken in Shootout” means betting to predict the number of penalties taken in the penalty shootout, regardless of whether any goal was scored or not.

If the total is more than the OU line then the winning result is “Over”; if the total is less than the OU line then the winning result is “Under”.

 

2.27 Penalty Shootout - Which team to take the first penalty

“Penalty Shootout - Which Team Will Take the First Penalty” means predicting which team of the match will take the first penalty during the penalty shootout.

If the Event is abandoned after the first penalty in the penalty shootout is taken, then all bets are still valid.

 

3. Fantasy League

Fantasy matches are pairings of teams from different matches.

All venues are strictly for reference purposes only.

Specific 15-Minute Over/Under (OU)

The Specific 15-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 15th minute [INTERVAL OF] time of a match.

If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.

 

For example:

a) 15th Minute OU 00:00 – 15:00 OU: Total number of points to be scored from 00:00 till 15:00. All bets must be placed on or before the end of the 15th minute.

b) 30th Minute OU 15:01 – 30:00 OU: Total number of points to be scored from 15:01 till 30:00. All bets must be placed on or before the end of the 30th minute.

c) 45th Minute OU 30:01- 45:00 OU: Total number of points to be scored from 30:01 - 45:00. All bets must be placed on or before the end of 45th minute.

d) 60th Minute OU 45:01 – 60:00 OU: Total number of points to be scored from 45:01 till 60:00. All bets must be placed on or before the end of the 60th minute.

e) 75th Minute OU 60:01 – 75:00 OU: Total number of points to be scored from 60:01 till 75:00. All bets must be placed on or before the end of the 75th minute.

f) 90th Minute OU 75:01- 90:00 OU: Total number of points to be scored from 75:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

 

For the Specific 15-Minute OU, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.

If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute OU will be considered void. If the designated Specific 15-Minute OU are completed then bets will be valid.

For last two (2) minutes of any Specific 15 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.

For last two (2) minutes of any Specific 15 Minutes Number of Corners live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, attacker is holding the ball at the front court and a penalty.

For last two (2) minutes of any Specific 15 Minutes Total Bookings live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: front court dangerous free kick, a penalty, a goal, a corner, player down injured unexplained, players arguing and players fighting.

For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.

 

3.1 Free kick

An awarded free kick but untaken do not count.

Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick).

Number of Free kicks

 

3.2 Handicap & 1st Half Handicap

Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.

1st Half Handicap means betting on which team will take the most free kicks during the first half of a match inclusive of any handicaps.

1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

 

3.3 Over/Under & 1st Half Over/Under

Over/Under means betting on the total number of free kicks taken by both teams during a match.

1st Half Over/Under means betting on the total number of free kicks taken by both teams during the first half of a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.4 First Free kick & 2nd Half First Free kick

First Free kick means betting on which team will take the first free kick in a match.

2nd Half First Free kick means betting on which team will take the first free kick in the 2nd half of a match.

If a match is abandoned after the first free kick has been taken then all bets are valid. If a match is abandoned before the first free kick has been taken then all bets are void.

 

3.5 Last Free Kick

Last Free kick means betting on which team will take the last free kick in a match.

If a match is abandoned then all bets are void.

 

3.6 Next Free Kick

Next Free Kick means betting to predict which team will be awarded the next free kick.

All bets are considered valid if the designated free kick had been taken.

 

3.7 Goal kick

A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.

An awarded goal kick but untaken and goal kick by a goalkeeper after making a save do not count.

Number of Goal kicks

 

3.8 Handicap & 1st Half Handicap

Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.

1st Half means betting on which team will take the most goal kicks during the first half of a match inclusive of any handicaps.

1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

 

3.9 Over/Under & 1st Half Over/Under

Over/Under means betting on the total number of goal kicks taken by both teams during a match.

1st Half Over/Under means betting on the total number of goal kicks taken by both teams during the first half of a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.10 First Goal kick & 2nd Half First Goal kick

First Goal kick means betting on which team will take the first goal kick in a match.

2nd Half First Goal kick means betting on which team will take the first goal kick in the 2nd half of a match.

If a match is abandoned after the first goal kick has been taken then all bets are valid. If a match is abandoned before the first goal kick has been taken then all bets are void.

 

3.11 Last Goal Kick

Last Goal kick means betting on which team will take the last goal kick in a match.

If a match is abandoned then all bets are void.

 

3.12 Next Goal Kick

Next Goal Kick means betting on which team will take the next goal kick in a match.

All bets are considered valid if the designated goal kick had been taken.

 

3.13 Throw-in

A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.

An awarded throw-in but untaken does not count.

Number of Throw-in

 

3.14 Handicap & 1st Half Handicap

Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.

1st Half Handicap means betting on which team will take the most throw-in during the first half of a match inclusive of any handicaps.

1st Half Handicap’s bets will be void if the match is abandoned during the first half of the match. However, bets will remain valid if the match is abandoned during the second half of the match.

 

3.15 Over/Under & 1st Half Over/Under

Over/Under means betting on the total number of throw-in taken by both teams during a match.

1st Half Over/Under means betting on the total number of throw-in taken by both teams during the first half of a match.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.16 First Throw-in & 2nd Half First Throw-in

First throw-in means betting on which team will take the first throw-in in a match.

2nd Half First throw-in means betting on which team will take the first throw-in in the 2nd half of a match.

If a match is abandoned after the first throw-in has been taken then all bets are valid. If a match is abandoned before the first throw-in has been taken then all bets are void.

 

3.17 Last Throw-in

Last throw-in means betting on which team will take the last throw-in in a match.

If a match is abandoned then all bets are void.

 

3.18 Next Throw-in

Next Throw-in means betting on which team will take the next throw-in in a match.

All bets are considered valid if the designated throw-in had been taken.

Specific 10 Minutes Over/Under (O/U)

The Specific 10-Minute (OU) means betting that is determined by the total number of points (goals, corners, games, cards etc.) at the end of every 10th minute [INTERVAL OF] time of a match.

If the total is more than the Over/Under pre-designated line then the winning result is Over; if the total is less than the Over/Under pre-designated line then the winning result is Under.

 

For example:

10th Minute OU 00:00 – 10:00 O/U: Total number of points to be scored from 00:00 till 10:00. All bets must be placed on or before the end of the 10th minute.

 

20th Minute OU 10:01 – 20:00 O/U: Total number of points to be scored from 10:01 till 20:00. All bets must be placed on or before the end of the 20th minute.

 

30th Minute OU 20:01 – 30:00 O/U: Total number of points to be scored from 20:01 till 30:00. All bets must be placed on or before the end of the 30th minute.

 

40th Minute OU 30:01 – 40:00 O/U: Total number of points to be scored from 30:01 till 40:00. All bets must be placed on or before the end of the 40th minute.

 

60th Minute OU 50:01 – 60:00 O/U: Total number of points to be scored from 50:01 till 60:00. All bets must be placed on or before the end of the 60th minute.

 

70th Minute OU 60:01 – 70:00 O/U: Total number of points to be scored from 60:01 till 70:00. All bets must be placed on or before the end of the 70th minute.

 

80th Minute OU 70:01 – 80:00 O/U: Total number of points to be scored from 70:01 till 80:00. All bets must be placed on or before the end of the 80th minute.

 

90th Minute OU 80:01 - 90:00 O/U: Total number of points to be scored from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

For the Specific 10-Minutes O/U, bets are settled on the exact time the goal is scored (ball crossing the goal line) , number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.

If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute OU will be considered void. If the designated Specific 10-Minute O/U are completed then bets will be valid.

For last two (2) minutes of any Specific 10 Minutes O/U live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.

For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.

 

3.19 Top Goal Scorer

Leagues Top Goalscorer

Leagues Top Goalscorer means betting to predict the player who will score most goals within one regular season of a league.

In case a player joins another club within the same league during mid-season, all goals scored while in different clubs will be included in computing the total goals scored. But goals scored by a player for any match outside the league will not count.

Goals scored during play-off games and on penalty shootouts will not count.

Owns goals will be excluded in computing the total goals scored by a player.

Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the current season of a league.

If a player withdraws from or is transferred to another club in different league prior to the start of the season, bets on the withdrawing or transferred player will be refunded.

In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

Tournament or Event Top Goalscorer

Tournament or Event Top Goalscorer means betting to predict the player who will score most goals within one tournament or an event.

Own goals and goals scored in penalty shootouts will be excluded in computing the total goals scored by a player. However, goals scored during extra-time are counted.

Bets on non-starters will remain valid. A non-starter is any player whose name was not included in the final squad for the tournament or event.

If a player withdraws from or is transferred to another club in different tournament or event prior to the start of the tournament or event, bets on the withdrawing or transferred player will be refunded.

In case of dead-heat, the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

Players Head to Head Match Top Goal Scorer & Players vs. Team Top Goal Scorer

Own goals and goals scored in penalty-shootouts do not count. Extra-time are excluded and do not count for betting purposes.

If a player does not start/play in the match, all bets will be considered Void.

All results are taken when the official result is declared at the end of the match by the governing body.

 

3.20 Injury Time

Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match. The injury time may be awarded during the end of the 1st half or the end of the 2nd half, and the duration may be as follows:

1 minute

2 minutes

3 minutes

4+ minutes

 

Injury Time Awarded at the End of 1st Half

All bets placed are based on the full 45-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.

If a match is abandoned at any time during the 1st Half, all bets on Injury Time Awarded at the end of 1st Half will be considered void and bets will be refunded to the member’s accounts.

Injury Time awarded at the End of the 2nd Half

All bets placed are based on the full 90-minute play excluding extra time. Bets are settled on the Injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.

If a match is abandoned at any time, all bets on Injury Time Awarded at the end of 2nd Half will be considered void and bets will be refunded to the member’s accounts.

The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.

Double Chance, 1st Half Double Chance & 2nd Half Double Chance

The following options are available:

 

1 or X - If the result is either a home or draw then bets on this option are winners.

X or 2 - If the result is either a draw or away then bets on this option are winners.

1 or 2 - If the result is either a home or away then bets on this option are winners.

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

 

Draw no Bet, First Half Draw no Bet & Second Half Draw no Bet

Draw no Bet means betting to predict a Home or Away win in a match. If the final result at the end of regular time is a Draw, all bets will be refunded.

First Half Draw no Bet means betting to predict a Home or Away win in the 1st half of a match. If the final result at the end of 1st half regular time is a Draw, all bets will be refunded.

Second Half Draw no Bet means betting to predict a Home or Away win counting only the 2nd half of a match. If the result of the 2nd half regular time is a Draw, all bets will be refunded.

Both/One /Neither to score

* Both= Both teams to score

* One= Either team to score.

* Neither= Both team not to score.

If an Event is abandoned after goal is scored by Home team only, then ‘Neither’ bets will stand while ‘Both’ and ‘One’ bets will be void. If an Event is abandoned after goal is scored by Away team only, ‘Neither’ bets will stand while ‘Both’ & ‘One’ will be void. If an Event is abandoned after goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, all wagers will be void.

Rule 1:

Home score ≥ 1, Away score = 0 (1, 2..:0)

Both – Refund

One – Refund

Neither – Lose

 

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2: 1, 2…)

Both – Win

One – Lose

Neither – Lose

 

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…)

Both – Refund

One – Refund

Neither – Lose

TO WIN TO NIL

Predict whether your selection can win the match without conceding a goal after regular time of play or at the end of that scheduled, excluding extra time or penalty shoot-outs.

If an Event is abandoned after goal is scored by Home team only, then ‘Away’ bets will stand while ‘Home’ bets will be void. If goal is scored by Away team only, then ‘Home’ bets will stand while ‘Away’ will be void. If goals are scored by both Home and Away teams, all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

 

 

Rule 1:

Home score ≥ 1, Away score = 0 (1, 2..:0)

Home – Refund  Away – Lose

 

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)

Home – Lose  Away – Lose

 

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…)

Home – Lose  Away – Refund

 

3 Way Handicap & 1st Half 3 Way Handicap

3 Way Handicap means settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

1st Half 3 Way Handicap means settlement will be at the odds displayed using the actual score in the first half of a match adjusted for the handicap.

 

Home (-1): Home Team must win at least two goals or above.

Draw (+1): Home Team win exactly by one goal.

Away (+1): Away Team win or draw.

 

To Win Either Half

Predict whether your selection can score more goals than their opponent in one of two halves.

Home to Win Either Half

Home to win either half means betting to predict whether home team can score more goals than their opponent in one of two halves.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Away to Win Either Half

Away to win either half means betting to predict whether away team can score more goals than their opponent in one of two halves.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

To Win Both Halves

Predict whether your selection can score more goals than their opponent in each half.

 

For example : 

If your selection scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0 , the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been won and therefore bets would be losers.

 

3.21 Home to Win Both Halves

Home to Win Both Halves means betting to predict whether home team can score more goals than their opponent in each half.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Away to Win Both Halves

Away to Win Both Halves means betting to predict whether away team can score more goals than their opponent in each half.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Highest Scoring Team & Lowest Scoring Team

Highest Scoring Team

Highest Scoring Team

Team with highest scoring is the winner.

Goal Difference does not count.

If teams are level on scores, then Dead Heat rules apply.

 

Example:

Man city 4 Swansea 4

Liverpool 4 Sunderland 1

Then Liverpool, Man city and Swansea are the winner.

 

3.22 Lowest Scoring Team

Team with lowest scoring is the winner.

Goal Difference does not count.

If teams are level on scores, then Dead Heat rules apply.

Bets for the team who had a match abandoned or postponed but not rescheduled within the period stated by the company will be voided.

Goals scored during penalty shootout will not count.

For markets referring to tournaments, goals scored in extra time will count.

For markets referring to set of fixtures on given dates, goals scored in extra time will not count.

Exact Total Goals & Exact First Half Goals & Exact Second Half Goals

Exact Total Goals means betting to predict the exact number of goals scored by both teams during the regular time of a match.

Exact First Half Goals means betting to predict the exact number of goals scored by both teams in the first half of a match.

Exact Second Half Goals means betting to predict the exact number of goals scored by both teams counting only the second half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Exact Home Team Goals & First Half Exact Home Team Goals

Exact Home Team Goals means betting to predict the exact number of goals scored by Home team during the regular time of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Exact Away Team Goals & First Half Exact Away Team Goals

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.23 Highest Scoring Group

Means betting to predict the total number of goals scored by the group in the date specified.

If groups are level on scores, then Dead Heat rules apply.

 

Example :

Group A

Poland -vs- Greece2 – 1 = 3 Goals

Russia -vs- Czech3 – 2 = 5 Goals

Group A Total: 8 Goals

Group B Total: 7 Goals

Group C Total: 7 Goals

Group D Total: 6 Goals

Group A is the winner.

 

3.24 Team Group Points

Means betting on a team’s points at the end of the Group round which accurately matched the categories offered, “Under”, “Inclusive” & “Over”.

Example:

Total points of Team X is 5 points

If bet is:

Under 3 points – lose

Inclusive 3-4 points – lose

Over 4 points – win

 

3.25 Group Straight Forecast

Means betting to predict the teams that will place first and second, in specific order, in the team standings of their respective Group at the end of the Group stage.

 

3.26 Injury time awarded Over/Under

Injury time awarded at end of 1st half Over/Under:

1st Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 1st half.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets are settled on the injury time awarded by the match fourth official referee after the full 45 minutes of play or at end of 1st half.

3.27 Injury time awarded at end of 2nd half Over/Under

2nd Half Injury Time Over/Under means betting Over/Under on the injury time awarded at the end of 2nd half.

If the total is more than the OU line then the winning result is Over; if the total is less than the OU line then the winning result is Under.

Bets are settled on the injury time awarded by the match fourth official referee after the full 90 minutes of play or at end of 2nd half.

 

3.28 First Goal Method

Means predicting the way the first goal of a match is scored by either team.

Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.

Own Goal - If goal is declared as an own goal.

Header - Last touch of the scorer must be with the head.

Shot - All other goal-types not included above.

 

3.29 No Goal

The Company will settle bets according to the official results made available by the soccer authority responsible for organizing the match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.30 Penalty Shootout – Will the Penalty be Scored?

Means betting to predict if a designated kick-taker will score or miss on penalty kick during penalty shooutout.

If penalty kick is not taken, then all bets will be considered void.

 

3.31 Dual Forecast

Dual Forecast means betting to predict the two (2) teams which must be in top 2 positions, in any order, at the end of the tournament.

 

3.32 Straight Forecast

Straight Forecast means betting to predict the two (2) teams which must be in top 2 positions, in exact order, at the end of the tournament.

 

3.33 Top Newcomer

Top Newcomer means to predict which team will finish as the Top Newcomer of an Event or tournament.

A “Newcomer” is a team that is newly promoted to join an Event or tournament.

 

3.34 Regional Winner

Regional Winner means betting on the winner of the event or tournament from the region.

All results are taken when the official result is declared at the end of the tournament by the governing body.

 

 

3.35 Home no bet

Predict a Draw or Away win in a match. If the final result after regular time of play or at the end of scheduled time is a Home win, all bets will be refunded.

 

3.36 Away no bet

Predict a Draw or Home win in a match. If the final result after regular time of play or at the end of scheduled time is an Away win, all bets will be refunded.

 

3.37 Draw / No draw

Predict a Draw or No draw in the final result of an event after regular time of play or at the end of scheduled time.

 

3.38 First Half and Second Half Correct Score

First Half Correct Score means betting to predict the final score at the end of First Half.

Second Half Correct Score means betting to predict the score in the Second Half of an Event.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Result/Total Goal

Result/Total Goal means betting to both predict:

 

(A) whether a match will result in Home win or Away win or Draw; and

(B) whether the total number of goals in the final result of an event will be Over or Under.

 

The following betting options are available:

Home & Over – bet wins if home team wins and the total goals are above pre-designated line.

Home & Under – bet wins if home team wins and the total goals are below pre-designated line.

Away & Over – bet wins if away team wins and the total goals are above pre-designated line.

Away & Under - bet wins if away team wins and the total goals are below pre-designated line.

Draw & Over – bet wins if the match results in draw and the total goals are above pre-designated line.

Draw & Under – bet wins if the match results in draw and the total goals are below pre-designated line.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.39 Team to Win From Behind

Team to Win From Behind means betting to predict the team that will be losing at any time in the match but eventually comes from behind and win at the end of 90 minutes.

 

3.40 First Goalscorer

First goalscorer means betting to predict the player who will score the first goal in a match.

Bets on any player who takes no part in the match, or who comes on as substitute only after the first goal is scored, will be void and refunded.

Own goals do not count as first goal. In such case, the next player to score will be considered the first goalscorer.

Bets placed on "no goal scorer" win if no player scores a goal in the match. If an own goal is the only goal in a game, bets on "no goal scorer" win.

Bets on players who are sent off before the first goal is scored will be lost.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.41 First Team to Score & Last Team to Score

First Team to Score means betting to predict which team will score first goal within the regular time of a match.

Last Team to Score means betting to predict which team will score last goal within the regular time of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

First Team to Score 2 Goals & First Team to Score 3 Goals

First Team to Score 2 Goals means betting to predict which team will be the first to score two (2) goals within the regular time of a match.

First Team to Score 3 Goals means betting to predict which team will be the first to score three (3) goals within the regular time of a match.

The following options are available:

Home

Away

Neither

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.42 Time of First Goal

Means betting to predict in which time bracket the first goal will be scored.

First Goal Time (10 minutes) means betting to predict in which 10 minutes time bracket the first goal will be scored.

First Goal Time (15 minutes) means betting to predict in which 15 minutes time bracket the first goal will be scored.

If a match is abandoned after the first goal has been scored, all bets will stand.

If a match is abandoned before the first goal has been scored, all bets will be void.

Which Half Will Produce The First Goal

Means betting to predict on which half of the match the first goal will be scored.

The following betting options are available:

First half

Second half

No goal

If a match is subsequently abandoned after the first goal has been scored during the first half, all bets will stand.

If a match is abandoned at any time before the first goal has been scored, all bets will be void. "

Both Teams to Score/Result & 1st Half Both Teams to Score/Result

Both teams to score / result means betting to both predict:

whether a match will result in both teams scoring and;

whether a match will result in Home Win or Away win or Draw.

The following betting options are available:

Yes & Home - bet wins if both teams score and Home team wins.

Yes & Away - bet wins if both teams score and Away team wins.

Yes & Draw - bet wins if both teams score and the match results in Draw.

1st Half Both Teams to Score/Result means betting to predict the result of the first half of the match and whether both teams will score in the first half.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Match Half-time/Full-time Odd/Even

Match Half-time/Full-time Odd/Even means betting to predict whether the half-time result and the full-time result of a match is odd and odd respectively, odd and even, even and odd, or even and even.

There are four (4) options to bet on:

Odd/Odd

Odd/Even

Even/Odd

Even/Even

For this bet type, any extra-time added will not be counted for purposes of determining the full-time result of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.43 Result/First Team to Score

Result/First Team to Score means betting to both predict which team will score the first goal and predicts any one of three possible winning outcomes for an event.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Half with Home Team Score the First Goal

Means betting to predict in which half of the match the Home Team will score the First Goal.

The following options are available:

1st Half

2nd Half

No Goal

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

 

3.44 Half with Away Team Score the First Goal

Means betting to predict which half of the match the Away Team will score the First Goal.

The following options are available:

1st Half

2nd Half

No Goal

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.45 Specific 15-Minute Handicap (HDP)

The Specific 15-minute Handicap means betting when one competitor or team receives a virtual head start. The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 15th minute (INTERVAL OF) time of a match.

For example:

 

15th Minute HDP

00:00 – 15:00 HDP: The winner is the competitor or team with the better score from 00:00 till 15:00.

All bets must be placed on or before the end of the 15th minute.

 

30th Minute HDP

15:01 – 30:00 HDP: The winner is the competitor or team with the better score from 15:01 till 30:00.

All bets must be placed on or before the end of the 30th minute.

 

45th Minute HDP

30:01- 45:00 HDP: The winner is the competitor or team with the better score from 30:01 - 45:00.

All bets must be placed on or before the end of 45th minute.

 

60th Minute HDP

45:01 – 60:00 HDP: The winner is the competitor or team with the better score from 45:01 till 60:00.

All bets must be placed on or before the end of the 60th minute.

 

75th Minute HDP

60:01 – 75:00 HDP: The winner is the competitor or team with the better score from 60:01 till 75:00.

All bets must be placed on or before the end of the 75th minute.

 

90th Minute HDP

75:01- 90:00 HDP: The winner is the competitor or team with the better score from 75:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

For the Specific 15-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and Total Bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.

If a match is suspended or abandoned, then bets placed on unfinished Specific 15-Minute HDP will be considered void. If the designated Specific 15-Minute HDP are completed then bets will be valid.

For last two (2) minutes of any Specific 15 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.

For 30:01-45:00 & 75:01 - 90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line) , number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.

 

3.46 Fantasy Match: Team to Score First

Fantasy Match: Team to Score First means betting to predict the team that will score the first goal in a fantasy match.

Example :

Matches: Man City vs. Liverpool ; Chelsea vs. Man United

Fantasy Match: Man City vs. Chelsea

Man City scored the first goal at 25:10

Chelsea scored the first Goal at 25:48

Winning Bet: Man City.

If both matches scored at the same time (minutes and seconds) or no goal resulted from BOTH match , the fantasy match will be considered as a draw.

If one match is postponed or cancelled after the first goal is scored in the other match, all bets will stand. If a match is postponed or cancelled before the first goal is scored in the other match, all bets will be void.

Example:

Matches: Man City vs. Liverpool ; Chelsea vs. Man United

Fantasy Match: Man City vs. Chelsea

Man City scored the first goal at 25:10

Chelsea’s match postponed or abandoned before 25:10

Result: all bets will be void.

If both matches are cancelled without scoring a goal, all bets will be void.

Any goal scored during extra time will not count.

 

3.47 Top European Team

Top European Team means betting on which European team will advance farthest in the FIFA World Cup tournament.

If two European teams should compete in the finals or in the third place match, the winner of the match will be considered the Top European Team.

In other cases where more than one European team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

All bets for Top European Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last European team exits the tournament.

 

3.48 Top South American Team

Top South American Team means betting on which South American team will advance farthest in the FIFA World Cup tournament.

If two South American teams should compete in the finals or in the third place match, the winner of the match will be considered the Top South American Team.

In other cases where more than one South American team exits the tournament in the same farthest round, “Dead Heat” rules and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

All bets for Top South American Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last South American team exits the tournament.

 

3.49 Top African Team

Top African Team means betting on which African team will advance farthest in the FIFA World Cup tournament.

If two African teams should compete in the finals or in the third place match, the winner of the match will be considered the Top African Team.

In other cases where more than one African team exits the tournament in the same farthest round, “Dead Heat” rules apply and the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

All bets for Top African Team will be settled when the official winner of the finals or third place match is declared by FIFA or when the last African team exits the tournament.

 

3.50 Both Teams to Score

Both Teams to Score means betting to predict whether a match will result in both teams scoring.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.51 Both Teams to Score in First Half

Both Teams to Score in First Half means betting to predict whether both teams will score in the first half of a match.

If a match is abandoned after both teams have scored in the first half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned before the end of the First Half without both teams scoring, all bets will be void.

 

3.52 Both Teams to Score in Second Half

Both Teams to Score in Second Half means betting to predict whether both teams will score in the second half of a match.

If a match is abandoned after both teams have scored in the second half, then ‘Yes’ bets will be settled as winners and ‘No’ bets losers. If the match is postponed or abandoned without both teams scoring, all bets will be void.

 

3.53 Both Teams to Score in 1st and/or 2nd Half

Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.

Both Teams to Score in 1st and/or 2nd Half means betting to predict if both teams will score in the first half and if both teams will score in the second half of the match.

 

3.53 Both Teams to Score/Total Goals & 1st Half Both Teams to Score/Total Goals

Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the match.

1st Half Both Teams to Score/Total Goals means betting to predict the total number of goals in the match and if both teams will score in the First Half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.54 Half Time Result/Total Goals

Half Time Result/Total Goals means betting to both predict the result of the first half of the match and the total number of first half goals.

Bets will be void if the match is abandoned during the first half of the match. Bets will remain valid if the match is abandoned during the second half of the match.

 

3.55 Home First Half to Score/Second Half to Score

Home First Half to Score/Second Half to Score means betting to predict whether Home Team will score in the first half and second half of the match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.54 Away First Half to Score/Second Half to Score

Away First Half to Score/Second Half to Score means betting to predict whether Away Team will score in the first half and second half of the match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.55 Specific 15 Minutes 1X2

Specific 15 Minutes 1X2 means betting to predict any one of three possible winning outcomes at the end of every 15th minute (INTERVAL OF) time of a match. 1 refers to the team that is named first (usually the home team); X refer to the game resulting in a draw or tie; 2 refers to the team that is named second (usually away team).

For example:

 

l. 15th Minute 1X2

Predict any one of three possible winning outcomes which is 1X2 from 00:00 – 15:00. All bets must be placed on or before the end of the 15th minute.

m. 30th Minute 1X2

Predict any one of three possible winning outcomes which is 1X2 from 15:01 – 30:00. All bets must be placed on or before the end of the 30th minute.

n. 45th Minute 1X2

Predict any one of three possible winning outcomes which is 1X2 from 30:01 – 45:00. All bets must be placed on or before the end of the 45th minute.

o. 60th Minute 1X2

Predict any one of three possible winning outcomes which is 1X2 from 45:01 – 60:00. All bets must be placed on or before the end of the 60th minute.

p. 75th Minute 1X2

Predict any one of three possible winning outcomes which is 1X2 from 60:01 – 75:00. All bets must be placed on or before the end of the 75th minute.

q. 90th Minute 1X2

Predict any one of three possible winning outcomes which is 1X2 from 75:01 – 90:00. All bets must be placed on or before the end of the 90th minute.

 

For the Specific 15 Minutes 1X2, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.

If a match is suspended or abandoned, then bets placed on unfinished Specific 15 Minutes 1X2 will be considered void. If the designated Specific 15 Minutes 1X2 are completed then bets will be valid.

For last two (2) minutes of any Specific 15 Minutes 1X2 live betting, any actions other than the one mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.

For 30:01 – 45:00 & 75:01 – 90:00, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.

 

3.56 Which Team Will Advance to Next Round

Which Team Will Advance to Next Round means betting to predict which team will advance to the next round of the tournament.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Specific 10-Minute Handicap (HDP)

Specific 10-minute Handicap means betting when one competitor or team receives a virtual head start. The winner is the competitor or team with the better score after adding the given handicap to the result at the end of every 10th minute (INTERVAL OF) period of a match.

For example:

 

10th Minute HDP

00:00 – 10:00 HDP: The winner is the competitor or team with the better score from 00:00 till 10:00. All bets must be placed on or before the end of the 10th minute.

 

20th Minute HDP

10:01 – 20:00 HDP: The winner is the competitor or team with the better score from 10:01 till 20:00. All bets must be placed on or before the end of the 20th minute.

 

30th Minute HDP

20:01- 30:00 HDP: The winner is the competitor or team with the better score from 20:01 - 30:00. All bets must be placed on or before the end of 30th minute.

 

40th Minute HDP

30:01 – 40:00 HDP: The winner is the competitor or team with the better score from 30:01 till 40:00. All bets must be placed on or before the end of the 40th minute.

 

60th Minute HDP

50:01- 60:00 HDP: The winner is the competitor or team with the better score from 50:01 till 60:00. All bets must be placed on or before the end of the 60th minute.

 

70th Minute HDP

60:01- 70:00 HDP: The winner is the competitor or team with the better score from 60:01 till 70:00. All bets must be placed on or before the end of the 70th minute.

 

80th Minute HDP

70:01- 80:00 HDP: The winner is the competitor or team with the better score from 70:01 till 80:00. All bets must be placed on or before the end of the 80th minute.

 

90th Minute HDP

80:01- 90:00 HDP: The winner is the competitor or team with the better score from 80:01 till 90:00. All bets must be placed on or before the end of the 90th minute.

 

For the Specific 10-Minute HDP, bets are settled on the exact time the goal is scored (ball crossing the goal line), number of corners (corners taken) and total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast.

If a match is suspended or abandoned, then bets placed on unfinished Specific 10-Minute HDP will be considered void. If the designated Specific 10-Minute HDP are completed then bets will be valid.

For last two (2) minutes of any Specific 10 Minutes HDP live betting, any actions other than the ones mentioned herein below, will be considered Safe Play and thus all pending bets placed may be considered for acceptance: a goal, a penalty and red card.

For 80:01-90:00, bets are settled on the exact time the goal is scored ( ball crossing the goal line), number of corners (corners taken) and Total bookings (cards given by the official referee) as shown by the clock as published in the live broadcast excluding any additional time or injury time.

 

3.57 First Penalty to Score or Not to Score

First Penalty to Score or Not to Score means betting to predict whether the first team penalty will be scored or missed.

 

3.58 Top Jersey Sponsor

Top Jersey Sponsor means betting to predict which jersey sponsor will have it sponsored team win the title.

Continent of Head Coach Winner

Continent of Head Coach Winner means betting to predict the continent of origin of the head coach of the team that will win the title.

 

3.59 Winning Margin & 1H Winning Margin

Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team.

1H Winning Margin means betting to predict the winner of the match and the margin of goal to be scored between the Home and Away team in the first half.

The options available for this bet type are those indicated on the website. For example:

Home wins by 1 goal

Home wins by 2 goals

Home wins by 3 or more goals

Any Score Draw (Exclude 0-0)

Away win by 1 goal

Away win by 2 goals

Away win by 3 or more goals

No Goal

For this bet type, extra-time will not be included in determining the winning margin.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.60 Next Goal, First Half Next Goal & Extra Time Next Goal

Next Goal means betting to predict the team to score the next goal in a match.

First Half Next Goal means betting to predict the team to score the next goal in the first half of a match.

Extra Time Next Goal means betting to predict the team to score the next goal in an extra time match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.61 Penalty Awarded

Penalty Awarded means betting to predict whether a penalty will be awarded in a match.

The following options are available:

• Yes

• No

Highest Scoring Half

Highest Scoring Half means betting to predict which half of the match will have the greater number of total goals.

The following options are available:

• 1st Half

• 2nd Half

• Tie

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.61 Home Team Highest Scoring Half

Home Team Highest Scoring Half means betting to predict which half of the match will have the greater number of home total goals.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.62 Away Team Highest Scoring Half

Away Team Highest Scoring Half means betting to predict which half of the match will have the greater number of away total goals.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.63 Half Time/Full Time Correct Score

Half Time/Full Time Correct Score means betting to both predict the correct score at half time and the correct final score at the end of the match.

For this bet type, “4+” refers to the betting option where total goals scored after full time must be at least four (4) to win the bet.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.64 Goalscorer – Anytime

Goalscorer – Anytime means betting on the player that will score a goal at any time during the match. Extra-time will not be included.

Own goals do not count.

Bets are valid regardless of the length of time a player took part in the match.

Bets on any player who takes no part in the match will be void and refunded.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.65 Player Sent Off & First Half Player Sent Off

Player Sent Off means betting to predict a player that will be sent off in a regular time match.

First Half Player Sent Off means betting to predict a player that will be sent off in the first half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home Team Player Sent Off & First Half Home Team Player Sent Off.

Home Team Player Sent Off means betting to predict a home player that will be sent off in a regular time match.

First Half Home Team Player Sent Off means betting to predict a home player that will be sent off in the first half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.66 Away Team Player Sent Off & First Half Away Team Player Sent Off

Away Team Player Sent Off means betting to predict an away player that will be sent off in a regular time match.

First Half Away Team Player Sent Off means betting to predict an away player that will be sent off in the first half of a match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Extra Time Yes/No

Extra Time Yes/No means betting on whether a match will go to extra-time.

Bets will be void if the match is abandoned before the end of regular time of play.

Extra Time/Goal

Extra Time/Goal means betting to both predict whether the match will go to extra-time and whether a goal will be scored during the extra-time.

Bets will be void if the match is abandoned before the end of extra-time unless settlement of bets is already determined.

 

3.67 Both Halves Over & Under Yes/No

Both Halves Over 1.5 Yes/No means betting to predict whether two (2) or more goals will be scored in each half of the match.

Both Halves Under 1.5 Yes/No means betting to predict whether less than two (2) goals will be scored in each half of the match.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Match Decided Method

Match Decided Method means betting to both predict the winner and the method of winning the match.

The following options are available:

Home/Regular Time

Home/Extra Time

Home/Penalty Shootouts

Away/Regular Time

Away/Extra Time

Away/Penalty Shootouts

All bets will be void if the match is abandoned.

 

3.68 1st Half Total vs. 2nd Half Total

1st Half Total Goal vs. 2nd Half Total Goal

1st Half Total Goal vs. 2nd Half Total Goal means betting to predict the total number of goals scored in the 1st Half and the 2nd Half of an event.

Extra time does not count for purposes of computing the total goals scored.

Bets will be void if the match is abandoned before the end of regular time of play.

 

3.69 1st Half Total Corner vs. 2nd Half Total Corner

1st Half Total Corner vs. 2nd Half Total Corner means betting to predict the total number of corners taken in the 1st Half and the 2nd Half of an event.

Extra time does not count for purposes of computing the total corners taken.

Bets will be void if the match is abandoned before the end of regular time of play.

 

3.70 1st Half Total Booking vs. 2nd Half Total Booking

1st Half Total Booking vs. 2nd Half Total Booking means betting to predict the total number of bookings received in the 1st Half and the 2nd Half of an event.

Extra time does not count for purposes of computing the total bookings received.

Bets will be void if the match is abandoned before the end of regular time of play.

 

3.71 Total Goals Minutes

Total Goals Minutes means betting to predict the sum of all minutes corresponding to the specific time when both teams scored goals during a match.

To determine the minute of goal, fractions of a minute (1 - 59 seconds) shall be rounded up to the nearest minute. For example: Goals at 22.55 minute (23 min) + 34.35 (35 min) + 55.05 (56 min) = 114 minutes.

Any goals scored during the first half injury time shall be counted as 45. Any goals scored in the second half injury time shall be counted as 90.

Extra time and penalty shootout do not count for purposes of computing the total minutes of goals.

Own goals count for purposes of computing the total minutes of goals.

Total Goals Minutes shall refer to the time of goals as shown on television broadcast. If a dispute arise as to the time of any goal then the time provided by the Official Competition Website will be deemed the time for settlement purposes.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.72 (Super Live)-Next Set Piece

Next Set Piece means betting to predict which of the four events – (1) Corner Kick, (2) Throw-In, (3) Goal Kick, and (4) Free Kick - will happen next after a specified match time.

When a Next Set Piece market is activated, the member will be presented with a specified match time. For example: "Next Set Piece: After 02:39".

Betting are suspended 10 seconds before the specified match time. After the 10-second period expires all bets are active and the next event to occur after the specified match time will determine the result.

The actions and decision of the head referee will be final regardless of the actions of any assisting referee or what is shown by video replay.

Bets made during the first half that are unresolved by half-time will carry over into the second half.

Bets placed during the game that are unresolved by the end of regular time will be refunded.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider.

 

3.73 (Super Live)-Goal Within 60 Seconds

Goal Within 60 Seconds means betting to predict whether a goal will be scored within 60 seconds following a (1) Penalty Kick, (2) Corner Kick or (3) Free Kick – each will be referred to as "Dangerous Kick".

Bets will be accepted after the whistle is blown for a Dangerous Kick and will close a few seconds before the Dangerous Kick is actually performed.

The 60 second countdown will start from the moment the Dangerous Kick is actually performed.

If the head referee awards Penalty Kick during the 60-second in-play period, the Penalty Kick will be deemed to have occurred within the 60-second in-play period regardless of when it is actually performed and any goal scored will be deemed to have been scored within the original 60 second in-play period.

For example: The head referee awards a penalty kick in the 59th second following an earlier Dangerous Kick and the penalty kick is successful, then, regardless of when the penalty kick was actually performed, the goal will be deemed to have been scored within the original 60-second in-play period for purposes of determining the winning bet.

For purposes of determining the winning bet, a goal is deemed made if it is actually awarded by the head referee regardless of the actions of any assisting referee or what is shown by video replay.

This market does not apply to penalty shootouts.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

(Super Live)-Every Single Minute

Every Single Minute means betting to predict a specific event that will happen during the designated minute or 60 second window such as Corner Kick, Throw-In, Goal Kick, Free Kick, Goal, Offside, or any other event as may be listed.

When the market is activated, the member will be presented with a specified match time. For example: "Every Single Minute at: 02:00"

Betting is suspended 10 seconds before the specified match time.

After the 10-second period expires all bets are active and the next event to occur within a minute or 60 seconds from the specified match time will determine the result.

For purposes of determining the winning event, Corner Kicks and Throw-Ins are deemed to have occurred the moment it was awarded. Goal Kicks are deemed to have occurred the moment it was awarded. Free Kicks are deemed to have occurred the moment the referee blows the whistle signaling a Free Kick.

The actions and decision of the head referee will be final regardless of the actions of any assisting referee or what is shown by video replay.

Bets made during the first half that are unresolved by half-time will carry over into the second half.

Bets placed during the game that are unresolved by the end of regular time will be refunded.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. Additional and injury times shall not count.

 

3.74 (Super Live)-First Goal

First Goal means betting to predict the time the first goal is made in a match.

If no goal is scored at the end of the match, all bets will be lost.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.75 (Super Live)-Time of Possession

Time of Possession means betting to predict whether the designated teams percentage of possession will be over or under a listed percentage.

All results will be based on data received from an official third party data provider.

If a match is cancelled before it actually starts, all bets will be void.

 

3.76 Home to Score in Both Halves

Predict if the home team will score at least one goal in each half of the match in 90 minutes play.

If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.

If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

3.77 Away to Score in Both Halves

Predict if the Away team will score at least one goal in each half of the match in 90 minutes play.

If the selected team score in only one half or does not score at all, then all bets will be settled as losing bets.

If an own goal is scored, only the team credit with the goal will have it counted towards respective bet.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.78 Group - Top 2 Finishes

Betting to predict which two teams will reach top 2 group finish.

 

3.79 Team Stage of Elimination

Predict at which stage the stated team will be eliminated from the competition.

 

3.80 Rock Bottom

Predict which team will finish bottom of the Group.

 

3.81 Nominate Finalists

Predict which teams will compete during the finals of the tournament.

 

3.82 To Reach Final

To Reach Final means betting to predict the selected team to reach the Finals of the tournament.

Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.

 

3.83 To Reach Semi Final

To Reach Semi Final means betting to predict the selected team to reach Semi Finals of the tournament.

Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.

 

3.84 To Reach Quarter Final

To Reach Quarter Final means betting to predict the selected team to reach Quarter Finals of the tournament.

Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.

 

3.85 Which Team from Group to Qualify

Predict which team will qualify and progress to the next round of stated competition.

Market is based on Full-Time score and includes any Extra Time or Penalties needed to declare a winner.

 

3.86 Winning Group

Predict which team group will feature the winning team of the tournament.

 

3.87 Wining Continent

Winning Continent means betting to predict which continent will produce the winner of the tournament.

 

3.88 League - Team to Be Relegated

Predict which team will be relegated from the league.

This market will include both automatic relegation positions as well as relegation via any play off structure used for the specified league.

If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

 

3.89 League - To Finish Bottom

Predict which team will finish bottom of the specific league over the course of the league season.

If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

 

3.90 League - Team in Bottom Two Position

Predict which teams will be finished bottom two this season.

If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

 

3.91 League - To Be Promoted

Predict which team to be promoted from the league.

This market will include both automatic promotion positions as well as promotion via any play off structure used for the specified league.

If a team is removed from a league or eliminated, bets on that team will be void. If this happens before the start of the season the whole market will be void and a new market will be opened.

 

3.92 Winner and Top Scorer Double

Predict which team will win the competition and which players will score the most goals.

All bets apply to ’90 minutes’ of play and extra time according to the match officials, plus any stoppage time.

Goals scored in penalty shootout do not count.

If more than one player is tied for top goals scorers, dead heat rules apply.

 

3.93 League – Tricast

League - Tricast means betting to predict the first, second and third team and specify in order in the end of the league.

Example: Manchester City/Manchester United/Chelsea must win in specific order at the end of the league.

The final league table as displayed by the respective league officials is the settlement result.

 

3.94 League - Team to Go Unbeaten

Team must complete the league without losing any game.

 

3.95 To Win Title

Predict which team will win the title at the end of the tournament.

 

3.96 Which Team/Player Will Advance Farthest in The Tournament

Which Team/Player Will Advance Farthest in The Tournament means betting to predict which selected team/Player will advance farthest in the tournament.

Two teams/Player will be paired for betting selection, teams/Players belonging to different groups may be paired for betting selection as well.

If the two teams/Player paired for betting selection qualify to the next stage, all bets for both teams/Players will be carried over to the succeeding stage.

Bets will be considered as draw if the two teams/Players will be eliminated in the same stage.

(Fast Markets)-Next 1/5 Minutes markets

The Customer shall predict from one of the stated outcomes to occur during a given period. If none of the stated outcomes should happen or the Customer failed to predict the correct outcome within the given period, all bets will be settled as losing bets.

Bets will be settled using the time of the event provided to the Company by its data provider. The Company shall have the sole and absolute discretion with regard to the selection or appointment of the data provider. Additional and injury times shall not count.

Goal Selection - A Goal shall be deemed made using the time of the event provided to the Company by its data provider regardless of what is shown in the video replay. Own goals shall be counted for the settlement for this market.

Free-kick Selection - A Free-Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Free-Kick was actually taken.

Corner Selection - A Corner shall be deemed given using the time of the event provided to the Company by its data provider and not when the Corner was actually taken.

Goal Kick Selection - A Goal Kick shall be deemed given using the time of the event provided to the Company by its data provider and not when the Goal Kick was actually taken. A kick out from the hands of the goalkeeper or a free kick by the goalkeeper shall not be deemed as a Goal Kick.

Throw In Selection - A Throw In shall be deemed given using the time of the event provided to the Company by its data provider and not when the Throw In was actually taken.

Penalty Selection - A Penalty shall be deemed given using the time of the event provided to the Company by its data provider and not when the Penalty was actually taken.

Booking Selection - A Booking shall be deemed given using the time of the event provided to the Company by its data provider. For this selection, only cards that was shown to the player on the playing field count.

None Selection - None means that none of the following events have taken place during a given period, to wit, Goal, Free-kick, Corner, Goal Kick, Throw In, Penalty and Booking.

If the match is abandoned or the specified period is not completed, all bets shall be considered void unless a winning selection has already occurred and established prior to the abandonment or stoppage. Bets in which the time of the bet period was completed will be settled and not declared void.

Any and all disallowed or cancelled goals, free-kicks, throw-ins, penalty and bookings shall not count.

 

3.97 Odd Even/Total Goals

Odd Even/Total Goals means betting to both predict:

(A) Whether a match will result in Odd or Even; and

(B) Whether the total number of goals in the final result of an event will be Over or Under.

Double Chance/Total Goals

Double Chance/Total Goals means betting to both predict:

(A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and

(B) Whether the total number of goals in the final result of an event will be Over or Under.

Double Chance/First Team to Score

Double Chance/First Team to Score means betting to both predict:

(A) Whether a match will result in Home or Draw, Draw or Away, Home or Away; and

(B) Whether the Home or Away Team will be the First Team to Score.

Both Team to Score/Double Chance

Both Team to score/Double chance means betting to both predict:

(A) Whether a match will result in both teams scoring; and

(B) Whether a match will result in Home or Draw, Draw or Away, Home or Away.

 

3.98 Which team Will Win by 5+ Goals

Which Team Will Win by 5+ Goals means the selected team must win by a margin of five (5) goals or more.

 

Example:

Result for Home - 5:1, 6:2 and etc (Lose) / 5:0, 6:0, 6:1 and etc (Win).

Result for Away - 1:5, 2:6 and etc (Lose) / 0:5, 0:6, 1:6 and etc (Win).

Highest Scoring Half (2 Way)

Higher Scoring Half (2 Way) means betting to predict which half of the match will have the greater number of total goals. If the final result at the end of regular time of both halves are Draw, all bets will be refund.

The following options are available:

First Half

Second Half

Asian 1x2 & 1st Half Asian 1x2

By betting on Asian 1X2, the member has waged on any one of the three possible outcomes for an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).

By betting on 1st Half Asian 1X2, the member has waged on any one of the three possible outcomes for the first half of an event, which excludes its latest score. 1 refers to the first team (usually Home team), X refers to the game resulting in a draw or tie, and 2 refers to the second team (usually Away team).

 

Example: Current Score: 0-1

Betting on:

Home (1) - Home win If Home win or match ends in a Draw

Away (2) - Away win If Away win by 2 goals or more

Draw (X) - Draw win If Away win by exactly 1 goal

Example: Current Score: 1-0

Betting on:

Home (1) - Home win If Home win by 2 goals or more

Away (2) - Away win If Away win or match ends in a Draw

Draw (X) - Draw win If Home win by exactly 1 goal

Which Team will win all their Group Stage Games

Means betting to predict which team will win all of its matches in the group stage.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Which Team will lose all their Group Stage Games

Means betting to predict which team will lose all of its matches in the group stage.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Which Team will win all their matches in the competition (Regular Time only)

Means betting to predict which team will win all of its matches in the tournament during the regular time.

For this bet type, the final result at the end of regular time will be considered the outcome of the match. Any goal scored on extra-time and in penalty shootout will not count or change the outcome.

If the result of the match at the end of regular time is draw or tie, the bet loses.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

3.99 New World Cup Winner

Means betting to predict whether the winner of the FIFA World Cup will be a new winner. “New winner” for this purpose means any other team winning the FIFA World Cup other than the defending champion.

VAR (Video Assistant Referee)

The video assistant referee (VAR) is a football technology in which an assistant referee helps review decisions made by the head referee with the use of video footage and a headset for communication.

Results will be based on the governing body’s declaration posted on the official website at the end of the match.

If a match is abandoned after a VAR has been awarded then all bets are still valid.

If a match is abandoned before a VAR has been awarded then all bets are void.

 

4. Basketball

All Full-Time markets, including Live betting, will be settled on the final result excluding overtime, if played (unless otherwise stated).

If a match does not start on the scheduled start date then all bets will be void unless the match is started or re-started within twelve hours of the original start time (unless stated otherwise).

If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at least ninety percent of the scheduled playing time has been completed (e.g. thirty-six minutes of games scheduled for forty minutes play; or forty-three minutes of games scheduled for forty-eight minutes play). Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.

First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.

Fourth Quarter results do not include any Overtime that may be played.

If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.

The score will not be updated for basketball live betting and the handicap shown during live trading refers to the score at the start of the match i.e. 0-0.The time and scores displayed are for reference purposes only.

Which Team to Score the First Basket markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.

Which Team to Score the Last Basket markets are settled on the team scoring the last points of a match (including overtime) or specified Half/Quarter (not including overtime). If a match is suspended or abandoned then all bets will be void, except for those on markets which have been unconditionally determined.

Special markets (including the number of Points, Rebounds, Assists, Three-Points, Free-Throws etc) are valid if both players participate in the match. If one or both players do not take part in the match then all bets are void. Results for special markets include Overtime, unless otherwise stated. All results are taken when the official result is declared at the end of the match by the governing body (NBA.com, FIBA.com etc) and any subsequent changes to the statistics are not valid for betting purposes.

The Home/Away venue for NCAA matches are provided as a reference only.

Fantasy Basketball markets (including live markets) are pairings or combinations of teams from different matches. The matches involving both teams must tip-off on the same day, otherwise bets are considered void. The venues for Fantasy Basketball markets are strictly for reference purposes only.

To win most Quarters markets are settled on the team that wins the most number of quarters during a basketball match. If the result of a specific quarter is a tie then neither team wins that quarter. Overtime is NOT included in this market. If a match is suspended or abandoned then all bets will be void.

Number of Regular Season Wins markets refer to the number of wins recorded by a specific team during a season. NBA teams must play a minimum of eighty regular season games for bets to be valid

 

5. American Football

All Full-Time markets, including Live betting, will be settled on the final result including overtime (unless otherwise stated in these rules).

If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).

If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.

First-Half results are the sum of the First and Second Quarters. Second-Half results are the sum of the Third and Fourth Quarters, including any Overtime that may be played.

Fourth Quarter results do not include any Overtime that may be played.

If a match is suspended or abandoned then bets placed on unfinished Halves or Quarters will be considered void. If the designated Halves or Quarters are completed then bets will be valid.

The score will be updated for American Football live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

Which Team to Score the First Points markets are settled on the team scoring the first points. If a match is suspended or abandoned after the first points have been scored then bets are still valid.

Which Team to Score the Last Points markets are settled on the team scoring the last points of a match (including overtime). If a match is suspended or abandoned then all bets will be void.

The Home/Away venue for NCAA matches are provided as a reference only.

For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

 

6. Baseball

Pitcher names are strictly for reference purposes only. All baseball bets will still be considered valid regardless of the starting pitchers.

All Full-Time markets, including Live betting, will be settled on the final result including extra innings (unless otherwise stated in these rules). If a tie is declared then moneyline bets will be refunded.

If a game does not start on the scheduled start date then all bets will be void (unless stated otherwise).

For baseball bets to be considered valid then the game must go 9 (nine) innings (or 8.5 innings if the home team is leading). If a game is suspended and completed on a subsequent day then all bets (except those which have been unconditionally determined) will be considered void.

If a game is suspended or called in extra innings then the score will be determined after the last full inning, unless the home team scores to tie or lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

First 5 Innings bets are settled on the result at the end of five innings. If five innings are not completed, for whatever reason, then all bets will be considered void.

The score will be updated for Baseball live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

World Baseball Classic games can end early if a team is leading by ten or more runs after the opposing team has batted in at least seven innings, or if a team is leading by more than fifteen runs after the opposing team has batted in at least five innings. Should this happen then all bets will be considered valid.

International Baseball games (e.g. Olympic matches) may be called early and for bets to be valid, 6.5 innings must have been completed.

For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

 

7. Ice Hockey

Full-Time markets may be offered as either "Regular Time Only" or "Including Overtime and Penalty Shootouts" or both. Clients should always refer to the market title. For matches that are decided by a penalty shoot-out then the winning team will have one goal added to their score to determine the final result.

If a match does not start on the scheduled start date then all bets will be void (unless stated otherwise).

If a match starts but is suspended or abandoned within twelve hours of the scheduled start time then Full-Time bets are still considered valid if at fifty-five (55) minutes of the match has been completed. Bets will also be considered valid if an official result is declared by the relevant governing body. Otherwise bets on suspended or abandoned matches will be void, except for those on markets which have been unconditionally determined.

For Period betting, a period must be completed for bets to be considered valid.

Third period results do not include any overtime or shoot-outs that may be played.

Ice Hockey Live Betting is settled on the result at the end of normal time (three periods). Overtime and shoot-out results do not count.

The score will be updated for Ice Hockey live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

 

8. Tennis

Moneyline markets refer to the winner of the match or specified set. Handicap markets are based either on sets or games (please refer to market title); Over/Under and Odd/Even markets based on games (unless otherwise stated).

If a player does not start a tournament or match then all bets on that player will be void.

If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.

If a match is postponed or suspended then all bets are still considered valid if the match is completed.

All bets will still be considered valid regardless of any change of venue or court surface (including moving matches from outdoor to indoor courts or vice versa).

If the scheduled number of sets required to win a match is changed from that originally scheduled then all bets will be void, except for those that have been unconditionally determined.

First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

Tennis Live Betting is settled on the result of the match (or specified set). The score will not be updated for tennis live betting.

Most Aces (double Faults etc) markets are settled according to the official match statistics. If a player should retire or is disqualified before the match is completed then all bets will be void.

First Ace (Double Fault etc) markets are settled according to the official match statistics. If the first ace (double fault etc) market has been decided, then all bets will still be considered valid even if the match is not completed due to retirement or disqualification. If there is no ace (double fault etc) at the time of the retirement/disqualification then all bets will be considered void.

Game Winner markets refer to the winner of a specific game, e.g. Set 1 Game 1; Set 1 Game 2 etc. Should a set go to a tie-break then the market will be designated as Set 1 TB; Set 2 TB etc. Should there be a retirement/disqualification during an incomplete game then all bets will be considered void. If a game is completed by the umpire awarding a “penalty game” then all bets on that game will be considered void (though if the game is completed by a “penalty point” then all bets are still valid). If a game is suspended then all bets are still considered valid if the game is completed.

Match Correct Score markets refer to the exact number of sets won by each player in a match. If a match is not completed then all bets will be void. If the scheduled number of sets required to win a match is changed then all bets will be void.

Set X Correct Score markets refer to the exact number of games won by each player in a specific set. If a set is not completed then all bets will be void. If the scheduled number of games required to win a set is changed then all bets will be void.

 

9. Badminton

Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).

If a player does not start a tournament or match then all bets on that player will be void.

If a player (or pairing) retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.

If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.

First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

Badminton Live Betting is settled on the result of the match (or specified set). The score will not be updated for badminton live betting.

 

10. Volleyball & Beach Volleyball

Moneyline markets refer to the winner of the match or specified set. Handicap markets are based on either sets or points (please refer to market title); Over/Under and Odd/Even markets based on points (unless otherwise stated).

If a team does not start a tournament or match then all bets on that team will be void.

If a team retires or is disqualified during a match then all bets will be void, except for those on markets which have been unconditionally determined.

If a match is postponed or suspended then all bets are still considered valid if the match resumes before the twelve hour expiration.

First Set Winner (Second, Third Set Winner etc) refers to the result of the specified set. All bets will be considered void if the specified set is not completed.

Volleyball Live Betting is settled on the result of the match (or specified set). The score will not be updated for volleyball live betting.

 

11. Virtual Sports

 

11.1 Virtual Football

How to play

The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season. At the moment there are five different Virtual Football modes:

 

Virtual Football League Mode (VFLM)

Virtual Football Euro League (VFEC)

Virtual Football World Cup (VFWC)

Virtual Football Nations Cup (VFNC)

Virtual Football Asian Cup (VFAS)

Virtual Football Champions Cup (VFCC)

 

Game Structure

Each mode has a different tournament structure:

Virtual Football League Mode VFLM:

16 Teams

Home & away matches

30 match days

8 concurrent matches per match day

240 matches per season

 

Virtual Football World Cup VFWC:

Group Stage

32 Teams (8 groups of 4 teams per group)

12 match day chunks (3 match days of 4 chunks per match day)

4 concurrent matches per match day chunk

48 matches per group stage

 

Knock-Out-Stage

16 Teams

5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)

4 concurrent matches (R16[1..4]; R16[5...8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

16 matches per knock-out-stage

 

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFNC, Virtual Football Nations Cup VFNC:

Group Stage

24 Teams (6 groups of 4 teams per group)

9 match day chunks (3 match days of 3 chunks per match day)

4 concurrent matches per match day chunk

32 matches per group stage

 

Knock-Out-Stage

16 Teams

5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)

4 concurrent matches (R16[1..4]; R16[5...8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

16 matches per knock-out-stage

 

Virtual Football Champions Cup VFCC:

Group Stage

32 Teams (8 groups of 4 teams per group)

24 match day chunks (6 match days of 4 chunks per match day)

4 concurrent matches per match day chunk

96 matches per group stage

 

Knock-Out-Stage

16 Teams

9 rounds (R16_Leg 1[1..4]; R16_Leg 1[5...8]; R16_Leg2[1..4]; R16_Leg2 [5..8];R8_Leg 1; R8_Leg 2; Semi Finals Leg1; Semi Finals Leg2; Final & 3rd Place.

4 concurrent matches (R16_Leg1[1..4]; R16_Leg1[5..8]; R16_Leg2[1..4];R16_Leg2[5..8]

2 concurrent matches (Semi Finals Leg 1; Semi Final Leg 2; Final & 3rd Place)

30 matches per knock-out-stage

 

Game Information

Most Virtual Football mode are provided as an online version and a retail version to serve the timing requirements of the different target groups.

In general, all Virtual Football modes share the same match day timings. The only difference is within the timings for the knockout stages for the cup modes (VFEC, VFNC, VFWC, VFAS and VFCC) as they might include overtime and penalty shootouts.

In general, all Virtual Football modes share the same match day timings. The only difference is within the timings for the knockout stages for the cup modes (VFEC, VFNC, VFWC, VFAS and VFCC) as they might include overtime and penalty shootouts.

 

Duration overview

Virtual Football League Mode VFLM:

VFLM Online Duration

PreSeason 1:00 min

MatchDay BetStart Cycle 0:50 min

MatchDay BetStop Cycle 0:10 min

MatchDay Match Cycle 2:10 min

MatchDay Resulting Cycle 0:30 min

Total Matchday 3:40 min

Post Season 1:00 min

Whole Season (30 matchdays plus Pre & Post Season) 112:00 min

VFLM Retail Duration

PreSeason 1:00 min

MatchDay BetStart Cycle 4:00 min

MatchDay BetStop Cycle 0:10 min

MatchDay Match Cycle 2:10 min

MatchDay Resulting Cycle 1:00 min

Total Matchday 7:20 min

Post Season 1:00 min

Whole Season (30 matchdays plus Pre & Post Season) 222:00 min

 

 

Virtual Football World Cup VFWC:

VFWC Online Duration

PreSeason 01:00 min

GroupStage MatchDay BetStart Cycle 00:50 min

GroupStage MatchDay BetStop Cycle 00:10 min

GroupStage MatchDay Match Cycle 02:10 min

GroupStage MatchDay Resulting Cycle 00:30 min

Total GroupStage Matchday 03:40 min

Full GroupStage (12 matchdays) 44:00 min

Group Stage to Knock-Out Stage Transition 01:00 min

Knock-Out Stage MatchDay BetStart Cycle 00:50 min

Knock-Out Stage MatchDay BetStop Cycle 00:10 min

Knock-Out Stage MatchDay Match Cycle 02:10 min

Knock-Out Stage MatchDay Resulting Cycle 00:10 min

Total Knock-Out Stage MatchDay 03:50 min

Full Knock-Out Stage (5 matchdays) 19:10 min

Post Cup 01:00 min

Whole Cup (GroupStage + Knock-Out Stage) 66:10 min

VFWC Retail Duration

PreSeason 01:00 min

GroupStage MatchDay BetStart Cycle 03:00 min

GroupStage MatchDay BetStop Cycle 00:10 min

GroupStage MatchDay Match Cycle 02:10 min

GroupStage MatchDay Resulting Cycle 01:00 min

Total GroupStage Matchday 06:20 min

Full GroupStage (12 matchdays) 76:00 min

Group Stage to Knock-Out Stage Transition 01:00 min

Knock-Out Stage MatchDay BetStart Cycle 03:00 min

Knock-Out Stage MatchDay BetStop Cycle 00:10 min

Knock-Out Stage MatchDay Match Cycle 02:10 min

Knock-Out Stage MatchDay Ticket 00:10 min

Knock-Out Stage MatchDay Resulting Cycle 01:00 min

Total Knock-Out Stage MatchDay 06:30 min

Full Knock-Out Stage (5 matchdays) 32:30 min

Post Cup 01:00 min

Whole Cup (GroupStage + Knock-Out Stage) 111:30 min

 

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFAS, Virtual Football Nations Cup VFNC:

VFEC, VFNC & VFAS Online Duration

PreSeason 01:00 min

GroupStage MatchDay BetStart Cycle 00:50 min

GroupStage MatchDay BetStop Cycle 00:10 min

GroupStage MatchDay Match Cycle 02:10 min

GroupStage MatchDay Resulting Cycle 00:30 min

Total GroupStage Matchday 03:40 min

Full GroupStage (9 matchdays) 33:00 min

Group Stage to Knock-Out Stage Transition 01:00 min

Knock-Out Stage MatchDay BetStart Cycle 00:50 min

Knock-Out Stage MatchDay BetStop Cycle 00:10 min

Knock-Out Stage MatchDay Match Cycle 02:10 min

Knock-Out Stage MatchDay Ticket 00:10 min

Knock-Out Stage MatchDay Resulting Cycle 00:30 min

Total Knock-Out Stage MatchDay 03:50 min

Full Knock-Out Stage (5 matchdays) 19:10 min

Post Cup 01:00 min

Whole Cup (GroupStage + Knock-Out Stage) 55:10 min

VFEC Retail (VFAS not available for retail) Duration

PreSeason 01:00 min

GroupStage MatchDay BetStart Cycle 03:00 min

GroupStage MatchDay BetStop Cycle 00:10 min

GroupStage MatchDay Match Cycle 02:10 min

GroupStage MatchDay Resulting Cycle 01:00 min

Total GroupStage Matchday 06:20 min

Full GroupStage (9 matchdays) 57:00 min

Group Stage to Knock-Out Stage Transition 01:00 min

Knock-Out Stage MatchDay Betstart Cycle 03:00 min

Knock-Out Stage MatchDay Betstop Cycle 00:10 min

Knock-Out Stage MatchDay Match Cycle 02:10 min

Knock-Out Stage MatchDay Ticker 00:10 min

Knock-Out Stage MatchDay Resulting Cycle 01:00 min

Total Knock-Out Stage MatchDay 06:30 min

Full Knock-Out Stage (5 matchdays) 32:30 min

Post Cup 01:00 min

Whole Cup (GroupStage + Knock-Out Stage) 92:30 min

VFNC Retail Duration

PreSeason 1:00 min

GroupStage MatchDay BetStart Cycle 4:00 min

GroupStage MatchDay BetStop Cycle 0:10 min

GroupStage MatchDay Match Cycle 2:10 min

GroupStage MatchDay Resulting Cycle 0:30 min

Total GroupStage Matchday 6:50 min

Full GroupStage (9 matchdays) 61:30 min

Group Stage to Knock-Out Stage Transition 1:00 min

Knock-Out Stage MatchDay Betstart Cycle 4:00 min

Knock-Out Stage MatchDay Betstop Cycle 0:10 min

Knock-Out Stage MatchDay Match Cycle 2:10 min

Knock-Out Stage MatchDay Ticker 0:10 min

Knock-Out Stage MatchDay Resulting Cycle 0:30 min

Total Knock-Out Stage MatchDay 7:00 min

Full Knock-Out Stage (5 matchdays) 35:00 min

Post Cup 1:00 min

Whole Cup (GroupStage + Knock-Out Stage) 99:30 min

 

Virtual Football Champions Cup VFCC:

VFCC Online Duration

PreSeason 01:00 min

GroupStage MatchDay BetStart Cycle 00:50 min

GroupStage MatchDay BetStop Cycle 00:10 min

GroupStage MatchDay Match Cycle 02:10 min

GroupStage MatchDay Resulting Cycle 00:30 min

Total GroupStage Matchday 03:40 min

Full GroupStage (24 matchdays) 88:00 min

Group Stage to Knock-Out Stage Transition 01:00 min

Knock-Out Stage MatchDay BetStart Cycle 00:50 min

Knock-Out Stage MatchDay BetStop Cycle 00:10 min

Knock-Out Stage MatchDay Match Cycle 02:10 min

Knock-Out Stage MatchDay Ticket 00:10 min

Knock-Out Stage MatchDay Resulting Cycle 00:30 min

Total Knock-Out Stage MatchDay 03:50 min

Full Knock-Out Stage (9 matchdays) 34:30 min

Post Cup 01:00 min

Whole Cup (GroupStage + Knock-Out Stage) 125:30 min

VFCC Retail Duration

PreSeason 01:00 min

GroupStage MatchDay BetStart Cycle 03:00 min

GroupStage MatchDay BetStop Cycle 00:10 min

GroupStage MatchDay Match Cycle 02:10 min

GroupStage MatchDay Resulting Cycle 01:00 min

Total GroupStage Matchday 06:20 min

Full GroupStage (24 matchdays) 152:00 min

Group Stage to Knock-Out Stage Transition 01:00 min

Knock-Out Stage MatchDay BetStart Cycle 03:00 min

Knock-Out Stage MatchDay BetStop Cycle 00:10 min

Knock-Out Stage MatchDay Match Cycle 02:10 min

Knock-Out Stage MatchDay Ticket 00:10 min

Knock-Out Stage MatchDay Resulting Cycle 01:00 min

Total Knock-Out Stage MatchDay 06:30 min

Full Knock-Out Stage (9 matchdays) 58:30 min

Post Cup 01:00 min

Whole Cup (GroupStage + Knock-Out Stage) 213:30 min

 

11.2 Betting

Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it'll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open. When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available:

Betting Market Description (Possible Outcome)

Match Related Markets

Full Time 3 Way / 1X2 Description

Select the outcome after 90 minutes – Regular Match Time

Possible Outcomes:

- Home wins

- Draw

- Away wins

1st Half 3 Way / 1X2 Description

Select the result at halftime

Possible Outcomes:

- Home leads

- Draw

- Away leads

Total Goals Description

Select whether the total number of goals scored in the regular match will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Handicap Description

Select the result including the given handicap

Possible Outcomes: (After handicap has been applied)

- Home wins

- Draw

- Away wins

1st Goal Description

Select the team that scores the first goal

Possible Outcomes: (After handicap has been applied)

- Home

- Away

- None

Correct Score Description

Select the correct score after 90 minutes – Regular Match Time

Possible Outcomes:

1-0

2-0

2-1

3-0

3-1

3-2

0-1

0-2

1-2

0-3

1-3

2-3

0-0

1-1

2-2

3-3

Other Score

Asian Handicap Description

Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted

Please view section 1.4 Asian Handicap for more information

Combo Half Time 3 Way

and Full Time 3 Way Description

Select a combination of outcomes of the markets “1st Half 3 way” and “Full Time 3 way”

Possible Outcomes:

- Home leads at Half Time & Home wins

- Home leads at Half Time & Draw at Full Time

- Home leads at Half Time & Away wins

- Draw at Half Time & Home wins

- Draw at Half Time & Draw at Full Time

- Draw at Half Time & Home wins

- Away leads at Half Time & Home win

- Away leads at Half Time & Draw at Full Time

- Away leads at Half Time & Away win

Double Chance Description

Select two of the possible three outcomes after 90 minutes

Possible Outcomes:

- Home wins or Draw

- Home wins or Away wins

- Away wins or Draw

Double Chance Halftime Description

Select two of the possible three outcomes at half time

Possible Outcomes:

- Home wins or Draw

- Home wins or Away wins

- Away wins or Draw

Both Teams to Score Description

Select whether both teams will score in regular match time

Possible Outcomes:

- Yes

- No

Teams to Score (Home / Away) Description

Select whether home or away team will score a goal in regular match time

Possible Outcomes:

- Only Home Team Scores

- Only Away Team Scores

- Both Teams

- Neither Teams

Highest Scoring Half Description

Select which half will have the highest number of goals scored in regular match time

Possible Outcomes:

- First Half

- Second Half

- Equals

Team Total Goals Description

Select whether the total number of goals scored in the match by named team will be over or under a specified number X

Possible Outcomes: (Applied to either Home or Away)

- Under X

- Over X

Number of team goals Description

Select the exact number of goals scored by named team (Home or Away) in the match

Possible Outcomes:

- 0

- 2

- 4+

- 1

- 3

Number of goals Description

Select the exact number of total goals scored in the match

Possible Outcomes:

- 0

- 2

- 4

- 6+

- 1

- 3

- 5

Odd/Even Number of Total Goals Description

Select the category of total number of goals scored in match (90 minutes)

Possible Outcomes:

- Odd

- Even (applies if no goals are scored)

Draw No Bet Description

Select the score after 90 minutes (stake will be refunded in case of draw)

Possible Outcomes:

- Home wins

- Away wins

1st Half Totals Description

Select whether the total number of goals scored in the first half will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

1 st Half Asian Handicap Description

Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted

Please view section 1.4 Asian Handicap for more information

Asian Total Goals Description

Disabled by default: 0.5 to 5.5 are calculated, three most balanced are broadcasted

Please view section 1.4 Asian Handicap for more information

1 st Half Asian Total Goals Description

Disabled by default: 0.5 to 5.5 are calculated, three most balanced are broadcasted

Please view section 1.4 Asian Handicap for more information

Combo Full Time 3 Way and Total Goals Description

Select a combination of outcomes of the markets “Full Time 3 way” and “Total Goals”

Possible Outcomes:

- Home wins & Over X

- Home wins & Under X

- Draw & Over X

- Draw & Under X

- Away wins & Over X

- Away wins & Under X

 

League Mode – Outright Betting

Betting Market Description (Possible Outcome)

Match Day related

Number of Goals on Match Day Description

Select whether the total number of goals scored in the round will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Total Goals Home Teams Description

Select whether the total number of goals scored in the round by the home teams will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Total Goals Away Teams Description

Select whether the total number of goals scored in the round by the away teams will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Most Goals Home Teams or Away Teams Description

Select whether home or away teams will score more goals in the round

Possible Outcomes:

- Home

- Away

- Draw

Number Home Team Wins Description

Select whether the total number of home team wins in the round will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Number Draws Description

Select whether the total number of draws in the round will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Number Away Team Wins Description

Select whether the total number of away team wins in the round will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

League related (markets closed during matches)

Season Winner Description

Select which team will win the league

Possible Outcomes:

Initially offered for all participating teams, once a team can’t win the league anymore itll be removed from the offer

Top 5 Finisher Description

Select whether a team will finish on table position 1, 2, 3, 4, or 5

Possible Outcomes:

- Yes

- No

Bottom 3 Finisher Description

Select whether a team will finish on table position 14, 15, or 16

Possible Outcomes:

- Yes

- No

Head to Head Description

Select which of two named teams will finish higher on the table at the end of the season (limited to 20 combinations)

Possible Outcomes:

- Team 1

- Team 2

Euro Cup, Nations Cup, World Cup, Asian Cup and Champions Cup

Group Stage (markets closed during matches)

Cup Winner Description

Select which team will win the cup

Possible Outcomes:

Initially offered for all participating teams; once a team is decided itll be removed from the offer.

Group winner Description

Select which team will win the group

Possible Outcomes:

Initially offered for all teams within the group; once a team is decided itll be removed from the offer

Qualify to play offs Description

Select which team will proceed to the knock out stage

Possible Outcomes:

Initially offered for all participating teams, once a team is decided itll be removed from the offer.

Exact order 1-2 per group Description

Select two teams to qualify from their group and pick exact group placing.

Possible Outcomes:

Initially offered for all combinations of participating teams within the groups; Once a combination is decided itll be removed from the offer

Knock Out Stage (markets closed during matches)

Cup Winner Description

Select which team will win the cup

Possible Outcomes:

Initially offered for all participating teams; once a team is eliminated itll be removed from the offer.

To reach the final Description

Select a team which will reach the final

Possible Outcomes:

Initially offered for all participating teams; once a team is eliminated itll be removed from the offer.

Exact order 1-2 Description

Select two teams to play the final and also select the winner of the match.

Possible Outcomes:

Initially offered for all combinations of participating teams within the cup; Once a combination is decided itll be removed from the offer

 

11.3 Asian Handicap

Asian handicap betting applies a handicap to the favourite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets.

Please refer to the following examples regarding settlement of bets:

 

Handicap Team result Bet result Handicap Team result Bet result

0 Win Win 0 Win Win

Draw Stake refund Draw Stake refund

Lose Lose Lose Lose

-0.25 Win Win +0.25 Win Win

Draw Half lose Draw Half win

Lose Lose Lose Lose

-0.50 Win Win +0.50 Win Win

Draw Lose Draw Win

Lose Lose Lose Lose

-0.75 Win by 2+ Win +0.75 Win Win

Win by 1 Half win Draw Win

Draw Lose Lose by 1 Half lose

Lose Lose Lose by 2+ Lose

-1.00 Win by 2+ Win +1.00 Win Win

Win by 1 Stake refund Draw Win

Draw Lose Lose by 1 Stake refund

Lose Lose Lose by 2+ Lose

-1.25 Win by 2+ Win +1.25 Win Win

Win by 1 Half lose Draw Win

Draw Lose Lose by 1 Half win

Lose Lose Lose by 2+ Lose

-1.50 Win by 2+ Win +1.50 Win Win

Win by 1 Lose Draw Win

Draw Lose Lose by 1 Win

Lose Lose Lose by 2+ Lose

-1.75 Win by 3+ Win +1.75 Win Win

Win by 2 Half win Draw Win

Win by 1 Lose Lose by 1 Win

Draw Lose Lose by 2 Half lose

Lose Lose Lose by 3+ Lose

-2.00 Win by 3+ Win +2.00 Win Win

Win by 2 Stake refund Draw Win

Win by 1 Lose Lose by 1 Win

Draw Lose Lose by 2 Stake refund

Lose Lose Lose by 3+ Lose

 

11.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

 

11.5 Virtual Basketball League

How to play

The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

Virtual Basketball is provided as an online and a retail version to serve the timing requirements of the different target groups. The differences in timings will be explained in the following chapters.

Game Information

Virtual Basketball is provided as an online version and a retail version to serve the timing requirements of the different target groups.

The general match structure is the same for both versions. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd quarter’, ‘Half time’, ‘3rd quarter’, ‘4th quarter’, Overtime (if the match result is a draw after the 4th quarter’) and ‘Post Match’ period.

 

Duration overview

Virtual Basketball League VBL:

VBL Online Duration

PreSeason 01:00 min

MatchDay PreMatch 00:20 min

MatchDay BetStop 00:10 min

MatchDay Match Cycle 02:30 min

MatchDay PostMatch 00:30 min

Total MatchDay 03:30 min

Post Season 00:30 min

Whole Season (30 matchdays plus Pre & Post Season) 106:30 min

VBL Retail Duration

PreSeason 01:00 min

MatchDay PreMatch 04:00 min

MatchDay BetStop 00:10 min

MatchDay Match Cycle 02:35 min

MatchDay PostMatch 01:00 min

Total MatchDay 07:45 min

Post Season 00:30 min

Whole Season (30 matchdays plus Pre & Post Season) 234:00 min

 

Betting

Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

Betting Market Description (Possible Outcome)

Match Related Markets

Match Winner, incl. Overtime Description

Select the match winner including overtime

Possible Outcomes:

- Home wins

- Away wins

Total Points, incl. Overtime Description

Select whether the total number of points scored in the match will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Handicap, incl. Overtime Description

Select the winner of the match after adjusting final scores with the selected handicap value

Possible Outcomes:

- Home wins

- Away wins

Winning Margin, incl. Overtime Description

Select the winning margin between the two teams at the end of match including overtime

Possible Outcomes:

- Home wins with margin 1-5

- Home wins with margin 6-10

- Home wins with margin >10

- Away wins with margin 1-5

- Away wins with margin 6-10

- Away wins with margin >10

1st Half Winner Description

Select the team which is in the lead after the first two quarters

Possible Outcomes:

- Home leads

- Draw

- Away leads

1st Half Total Points Description

Select whether the total number of points scored in the first two quarters will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

1st Half Handicap Description

Select the winner of the first two quarters after including handicap points

Possible Outcomes:

- Home wins

- Away wins

1st Half Winning Margin Description

Select the points margin between the two teams at the end of two quarters

Possible Outcomes:

- Home leads with margin 1-5

- Home leads with margin 6-10

- Home leads with margin >10

- Away leads with margin 1-5

- Away leads with margin 6-10

- Away leads with margin >10

- Draw (0)

Race To x Points Description

Select which team will reach X points first

Possible Outcomes:

- Home

- Away

Highest Scoring Quarter Description

Select the quarter that accrues the most points in the match

Possible Outcomes:

- 1st Quarter

- 2nd Quarter

- 3rd Quarter

- 4th Quarter

- Equal

(In the case of two or more quarters having identical highest total points, deadheat rules will not apply as the winning outcome is the betting selection "Equal")

Home Team Total Points, incl. Overtime Description

Select whether the total number of points scored by the home team in the match will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Away Team Total Points, incl. Overtime Description

Select whether the total number of points scored by the home team in the match will be over or under a specified number X

Possible Outcomes:

- Over X

- Under X

Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

 

11.6 Virtual Horses

How to play

The VHK provides 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

Game Information

Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races. There are two different configurations dependent on the platform (online, retail):

Online schedule

2 minute total event cycle

40 seconds betting phase,

65 seconds event phase,

15 seconds results phase

2 grass and 1 dirt track with a 1000m race randomly scheduled

8, 10, 12, 14 runners randomly assigned

 

Retail schedule

5 minute event cycle

205 seconds - 160 seconds betting phase,

65 seconds - 110 seconds event phase,

30 seconds results phase

2 grass and 1 dirt track with all available distances (1000m, 1600m, 2000m) randomly scheduled

8, 10, 12, 14 runners randomly assigned

 

 

Betting

Betting on a VHK race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current race days remain open. When a future race from ‘Race Calendar’ is selected, the odds table at the bottom will automatically scroll to the corresponding position. The following race related betting markets are available:

Betting Market Description (Possible Outcome)

Win Description

Select the runner which will finish first

Place Description

Select the runner which will finish either 1 st, and 2nd (7 Runners)

Select the runner which will finish either 1 st, 2 nd and 3rd (7+ runners)

Forecast (Correct Order) Description

Select the runners that will finish 1st and 2nd in the correct order

Forecast (Any Order) Description

Select the runners that will finish 1st and 2nd in any order

Tricast (Correct Order) Description

Select the runners that will finish 1st, 2 nd and 3rd in the correct order

Tricast (Any Order) Description

Select the runners that will finish 1st, 2 nd and 3rd in any order

Miscellaneous

All races are broadcast as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VHK horses are based on real horses’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

 

11.7 Virtual Dogs

How to play

The VDK provides 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

Game Information

Races are generated continuously - a new one will be started as soon as the current one has finished. There are two different configurations dependent on the platform (online, retail):

Online schedule

2 minute total event cycle

37 seconds or 67 seconds betting phase,

38 seconds or 68 seconds event phase,

15 seconds results phase

night and day track with distance 360m and 720m randomly scheduled

6 or 8 runners randomly assigned

 

Retail schedule

4 minute event cycle

202 seconds or 142 seconds betting phase,

38 seconds or 68 seconds event phase,

30 seconds results phase

night and day track with distance 360m and 720m randomly scheduled

6 or 8 runners randomly assigned

 

Betting

Betting on a VDK race is allowed up to 10 seconds prior to the race start. Betting markets for future races remain open. When a future race from ‘Race Calendar’ is selected, the odds table will automatically switch to the corresponding position. The following race related betting markets are available:

 

Betting Market Description

Win Description

Select the runner which will finish first

Place Description

Select the runner which will finish either 1 st or 2 nd (7 Runners)

Select the runner which will finish either 1 st, 2 nd and 3rd (8 runners)

Forecast (Correct Order) Description

Select the runners that will finish 1st and 2nd in the correct order

Forecast (Any Order) Description

Select the runners that will finish 1st and 2nd in any order

Tricast (Correct Order) Description

Select the runners that will finish 1st, 2 nd and 3rd in the correct order

Tricast (Any Order) Description

Select the runners that will finish 1st, 2 nd and 3rd in any order

Miscellaneous

All races are broadcasted as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VDK dogs are based on real dogs’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

 

11.8 Virtual Tennis In-Play

How to play

Virtual Tennis In-Play provides a 24/7/365 real money betting experience on virtual tennis matches. Competitions are generated continuously and bets can be placed at any time, even within a game on points, games, sets and the whole match.

Game information

Matches are generated continuously - a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

Avg. point duration (event cycle time): 35 seconds

Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities

Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities

 

Betting

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

 

Betting Market Description (Possible Outcome)

Point Related Markets

Set X, Game X – Point X Winner Description

Select the winner of the listed point

Possible Outcomes:

- Player A

- Player B

Game Related Markets

Set X, Game X – Winner Description

Select the winner of the listed game

Possible Outcomes:

- Player A

- Player B

Set X, Game X – To Deuce Description

Select whether the listed game will reach Deuce (40:40)

Possible Outcomes:

- Yes

- No

Set X, Game X – Correct Score Description

Select the correct score of the listed game

Possible Outcomes:

Player A – 0

Player A – 15

Player A – 30

Player A – 40

Player B – 0

Player B – 15

Player B – 30

Player B – 40

Set X, Game X – Number of Points Description

Select the total number of points scored in the listed game from both players

Possible Outcomes:

- 4

- 6

- 5

- 7+

Set Related Markets

Game Handicap Description

Select the winner of the set taking into account a game handicap. This can involve adding or subtracting games to/from one of the players

Possible Outcomes:

Player A – (+3.5)

Player A – (-3.5)

Player A – (+2.5)

Player A – (-2.5)

Player A – (+1.5)

Player A – (-1.5)

Player B – (+3.5)

Player B – (-3.5)

Player B – (+2.5)

Player B – (-2.5)

Player B – (+1.5)

Player B – (-1.5)

Set X – Winner Description

Select the winner of the listed set

Possible Outcomes:

- Player A

- Player B

Set X – Correct Score Description

Select the correct score of the listed set

Possible Outcomes:

Player A – (6-0)

Player A – (6-1)

Player A – (6-2)

Player A – (6-3)

Player A – (6-4)

Player A – (7-5)

Player A – (7-6)

•  Player B – (0-6)

•  Player B – (1-6)

•  Player B – (2-6)

•  Player B – (3-6)

•  Player B – (4-6)

•  Player B – (5-7)

•  Player B – (6-7)

Set X – Total Games Description

Select the total number of games scored in the listed set

Possible Outcomes:

Over 6.5

Over 7.5

Over 8.5

Over 9.5

Over 10.5

Over 12.5

Under 6.5

Under 7.5

Under 8.5

Under 9.5

Under 10.5

Under 12.5

Match Related Markets

Match Winner Description

Select the winner of the listed match

Possible Outcomes:

- Player A

- Player B

Set Betting Description

Select the winner and the score in sets won (best of 3 sets)

Possible Outcomes:

- Player A – (2-0)

- Player A – (2-1)

- Player B – (0-2)

- Player B – (1-2)

Tie Break Markets

Set X – Tie Break – Point Winner Description

Select the winner of the current point in the tie break

Possible Outcomes:

- Player A

- Player B

Tie Break – Correct Score Description

Select the final score of the tie break

Possible Outcomes:

Player A – (7-0)

Player A – (7-1)

Player A – (7-2)

Player A – (7-3)

Player A – (7-4)

Player A – (7-5)

Player A – (Any other)

Player B – (0-7)

Player B – (1-7)

Player B – (2-7)

Player B – (3-7)

Player B – (4-7)

Player B – (5-7)

Player B – (Any other)

Tie Break – Total Points Description

Select the total amount of points accrued in Tie Break from both players

Possible Outcomes:

- Over 11.5

- Under 11.5

 

Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTI players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

 

11.9 Virtual Baseball In-Play

How to play

The Virtual In-Play Baseball provides 24/7/365 real money betting experience on virtual baseball. Competitions are generated continuously and bets can be placed at any time, even within a game on individual pitches, upcoming half-innings including individual batter, innings and the whole game.

Game information

Games are generated continuously - a new one will be started as soon as the current one has finished.

As every game is a live simulated event, there is no determined game schedule. The following average timings can be used as a guideline:

Avg. pitch duration (event cycle time): ~31 seconds

Avg. half-inning duration: ~10 minutes

Avg. inning duration: ~19 minutes

Avg. game duration: ~172 minutes

 

The average game duration mainly depends on the performance of the teams and the score in the 8th / 9th inning. The game will be continued until it is decided.

In total, a season contains 2100 games and will take an approximated 262 days to complete.

Total Games

15 Home Teams x 14 Away Teams x 2 (NL & AL) x 5 games = 2100 games

Total Days

2100 x 3 (approx. hours per game) = ~6300 hours = 262 days

MLB Disclaimer

The Customer is obliged to follow the MLB guidelines, which read that a general notice must be displayed in any instance where the Virtual Baseball In-Play Services are used.

To make this easy for the customer, Betradar will display an MLB disclaimer for approximately 6 seconds each time a user launches the Virtual Baseball In-Play product. Should the customer provide MLB trademarked material on their website that doesn’t contain our video, a general notice must be provided.

This general notice shall be included (i.e., in a reasonable and ordinary location): “Major League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com.”

Betting

Betting markets are closed 5 seconds prior to the start of a pitch. Furthermore, bets can be placed on at-bat, half-inning, inning and game level. Once an outcome is decided it should be settled. However, once a pitch is over, markets will be re-activated. A pitch is only counted when the pitcher pitched a ball to the batter. Therefore a pick-off (which can result in a half-inning change or game end) is not counted as pitch.

Betting Market Description (Possible Outcome)

All markets include extra innings unless otherwise stated

Match Related Markets

Result – 1x2 Description

Select which team will be leading the game after 9 innings have been completed (8.5 innings if the home team is leading) (excludes extra innings)

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Winner (incl. extra innings) Description

Select the outright result of the game. Includes extra innings.

Possible Outcomes:

- Competitor 1

- Competitor 2

Winner & Total Runs (incl. extra innings) Description

Select outright result of the game and total runs scored in entire game. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Competitor 1 + under x.5 runs

- Competitor 1 + over x.5 runs

- Competitor 2 + under x.5 runs

- Competitor 2 + over x.5 runs

Handicap (Includes Asian handicap) Description

Select the outright result of the game where the team with a "+" handicap receives a specified number of runs start from the team with a "-" handicap. Includes extra innings.

Possible Outcomes:

- Competitor 1 + hcp

- Competitor 2 + hcp

Winning Margin (incl. extra innings) Description

Select the margin by which the specified team wins the game. Extra innings are included.

Possible Outcomes:

- Competitor 1 by 1

- Competitor 1 by 2

- Competitor 1 by 3+

- Competitor 2 by 1

- Competitor 2 by 2

- Competitor 2 by 3+

Total Runs (incl. extra innings) Description

Select whether the combined runs scored for each team will be over or under a specified number of runs in entire game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Over x.5

- Under x.5

Competitor1 Total Runs (incl. extra innings) Description

Pick the total runs scored by the home team in entire game. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Competitor 1 over x.5

- Competitor 1 under x.5

Competitor2 Total Runs (incl. extra innings) Description

Pick the total runs scored by the guest team in entire game. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Competitor 2 over x.5

- Competitor 2 under x.5

Total Hits (incl. extra innings) Description

Select total hits by both teams in entire game.

A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Over x.5

- Under x.5

Competitor1 Total Hits (incl. extra innings) Description

Pick total hits by the home team in the entire game.

A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Competitor 1 over x.5

- Competitor 1 under x.5

Competitor2 Total Hits (incl. extra innings) Description

Pick total hits by the guest team in the entire game.

A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Competitor 2 over x.5

- Competitor 2 under x.5

Exact Home Runs Description

Select exact number of Home Runs in entire game by both teams. A home run is defined by hits on which the batter successfully touches all four bases, without the contribution of a fielding error.

Possible Outcomes:

- 0

- 1

- 2

- 3

- 4

- 5+

Will there be an extra Inning? Description

Select if there will be any extra innings in the game (in case of a tie at end of 9 innings)

Possible Outcomes:

- Yes

- No

Competitor1 to bat in 9th Inning? Description

Select whether home team bats in 9th inning after the away team has completed 9 innings.

Possible Outcomes:

- Yes

- No

When will the Game be decided? Description

Select in which inning the game ends

Possible Outcomes:

- Top of the 9th inning

- Bottom of the 9th inning

- Any extra inning

When will the Game be decided? Description

Select the total combined runs scored by each team for the entire game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- 0-4

- 5-6

- 7-8

- 9-10

- 11-13

- 14+

Odd/Even (incl. extra innings) Description

Select whether the total combined runs scored for each team will be an odd or even number at the end of the game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Odd

- Even

Team to Win Most Innings Description

Select which team will win the most innings in a game after 9 innings have been completed (excludes extra innings). For a team to win a innings they must score more runs than the opposing team did in the same innings in the same game.

Examples:

Game 1.

Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Away 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 |

Home 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | - |

Away team scores in the 9th innings but Home team leads after 8.5 innings and does not bat.

Outcome: Draw

Game 2.

Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Away 2 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 2 |

4 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 |

Away team scores more in the 9th innings but Home team wins match after runner scores in the 9th.

Outcome: Draw

Game 3.

Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Away 2 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |

Home 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 |

Home team wins in the 9th, and wins the 9th innings.

Outcome: Home

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Team with highest scoring Inning Description

Select which team scores the highest number of runs in a single inning within the first 9 innings. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Highest scoring Inning Description

Select which innings will have the highest combined number of runs scored in the first 9 innings of the game (excludes extra innings). A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- 1st

- 2nd

- 3rd

- 4th

- 5th

- 6th

- 7th

- 8th

- 9th

- Equal

Exact Runs in Highest Scoring Inning Description

Select the exact number of runs in the highest scoring inning (combined Home and Away) within the first 9 innings of the game (excludes extra innings). A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- 0

- 1

- 2

- 3

- 4

- 5+

Maximum consecutive Runs by either Team Description

Select the maximum number of consecutive runs achieved by either team (runs scored in succession without the opposition scoring) within the first 9 innings of the game. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- 0

- 1

- 2

- 3

- 4

- 5+

Total Scoreless Innings Description

Select the number of innings that remain scoreless within the first 9 innings of the game (excludes extra innings).

Possible Outcomes:

- Over x.5

- Under x.5

Xth Run (incl. extra innings) Description

Select the team that will score the next run. A run is counted each time a player reaches home base legally and safely. Extra Innings are included.

Possible Outcomes:

- Competitor 1

- No-one

- Competitor 2

Race to X Runs (incl. extra innings) Description

Select the team to score the specified number of runs in the game first. If no team scores the specified number of runs the bet is cancelled and stake refunded. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Competitor 1

- Competitor 2

Any Team to win to Nil? Description

Select whether any team will remain scoreless throughout the entire game. Extra Innings are included.

Possible Outcomes:

- Yes

- No

Inning Related Markets

Xth Inning – 1x2 Description

Select the winner of an individual specified inning.

For a team to win a innings they must score more runs than the opposing team did in the specified innings in the same game.

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Xth Inning - Handicap Description

Select the winner of an individual specified inning where the team with a "+" handicap receives a specified number of runs start from the team with a "-" handicap. For a team to win a innings they must score more runs than the opposing team did in the specified innings in the same game, with the specified handicap applied.

Possible Outcomes:

- Competitor 1 + HCP

- Competitor 2 + HCP

Xth Inning - Total Hits Description

Select whether the total hits by both teams will be over or under a specified number of hits in an individual specified innings.

A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same amount of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Over x.5

- Under x.5

Xth Inning - Total Description

Select whether the combined runs scored for each team will be over or under a specified number of runs in an individual specified inning. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Over x.5

- Under x.5

Xth Inning – Most Strikes Description

Select the team with the most strikes conceded whilst batting in an individual specified inning.

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Xth Inning – Most Balls Description

Select the team with the most balls conceded whilst batting in an individual specified inning.

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Xth Inning – Most Hits Description

Select the team that will have the most hits in an individual inning.

A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same amount of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Competitor 1

- Draw

- Competitor 2

Xth Inning – Both Teams to Score Description

Select whether both teams will score a run in an individual specified inning. A run is counted each time a player reaches home base legally and safely.

Possible Outcomes:

- Yes

- No

Xth Inning – Exact Home Runs Description

Select the total number of Home Runs scored by both teams in an individual specified inning. A home run is defined by hits on which the batter successfully touches all four bases, without the contribution of a fielding error.

Possible Outcomes:

- 0

- 1

- 2+

Xth Inning – Total Pitches Description

Select whether the total number of pitches completed by both teams will be over or under a specified number in an individual specified inning. A pick-off is not counted as a pitch.

Possible Outcomes:

- Over 24.5

- Under 24.5

Half-inning Related Markets

Xth Inning - Competitor1 Total Hits Description

Select the number of hits completed by the home team in an individual specified inning.

Possible Outcomes:

- Competitor 1 over x.5

- Competitor 1 under x.5

Xth Inning - Competitor2 Total Hits Description

Select the number of hits completed by the guest team in an individual specified inning.

Possible Outcomes:

- Competitor 2 over x.5

- Competitor 2 over x.5

Xth Inning - Competitor1 Total Description

Select the number of runs completed by the home team in an individual specified inning.

Possible Outcomes:

- Competitor 1 over x.5

- Competitor 1 under x.5

Xth Inning – Competitor2 Total Description

Select the number of runs completed by the guest team in an individual specified inning.

Possible Outcomes:

- Competitor 2 over x.5

- Competitor 2 under x.5

Xth Inning - Competitor1 to score Description

Select whether the home team will score a run in an individual specified inning.

Possible Outcomes:

- Yes

- No

Xth Inning – Competitor2 to score Description

Select whether the guest team will score a run in an individual specified inning.

Possible Outcomes:

- Yes

- No

Xth Inning – Competitor1 exact Home Runs Description

Select the number of runs the home team will score in an individual specified inning.

Possible Outcomes:

Competitor 1

- 0

- 1

- 2+

Xth Inning – Competitor2 exact Home Runs Description

Select the number of runs the guest team will score in an individual specified inning.

Possible Outcomes:

Competitor 2

- 0

- 1

- 2+

Xth Inning - Competitor1 Total Pitches thrown Description

Select the number of pitches the home team’s pitcher will throw in an individual specified inning.

Possible Outcomes:

- Competitor 1 over 12.5

- Competitor 1 under 12.5

Xth Inning – Competitor2 Total Pitches thrown Description

Select the number of pitches the guest team’s pitcher will throw in an individual specified inning.

Possible Outcomes:

- Competitor 1 over 12.5

- Competitor 1 under 12.5

Xth inning – Competitor1 exact Strikeouts thrown Description

Select the number of strikeouts the home team’s pitcher will throw in an individual specified inning.

Possible Outcomes:

- 0

- 1

- 2

- 3

Xth inning – Competitor2 exact Strikeouts thrown Description

Select the number of strikeouts the guest team’s pitcher will throw in an individual specified inning.

Possible Outcomes:

- 0

- 1

- 2

- 3

Xth Inning – Competitor1 to record a Double or Triple Play Description

Select whether the home team will record a Double or Triple Play in an individual specified inning.

Possible Outcomes:

- Competitor 1 Yes

- Competitor 1 No

Xth Inning – Competitor2 to record a Double or Triple Play Description

Select whether the guest team will record a Double or Triple Play in an individual specified inning.

Possible Outcomes:

- Competitor 2 Yes

- Competitor 2 No

Result of {$player} {!appearancenr} Time at Bat Description

Select a batter (from the first 3 batters of the specified inning) and what their outcome will be when they are next at bat.

Possible Outcomes:

- On Base

- Home Run

- Out

Pitch Range of {$player} {!appearancenr} Time at Bat Description

Select a batter (from the first 3 batters of the specified inning) and the number of pitches they will face when they are next at bat.

Possible Outcomes:

- 1-3

- 4-5

- 6+

Exact Strikes of {$player} {!appearancenr} Time at Bat Description

Select a batter (from the first 3 batters of the specified inning) and the number of strikes they will accrue when they are next at bat.

Possible Outcomes:

- 0

- 1

- 2

- 3

Exact Balls of {$player} {!appearancenr} Time at Bat Description

Select a batter (from the first 3 batters of the specified inning) and the number of balls they will face when they are next at bat.

Possible Outcomes:

- 0

- 1

- 2

- 3

- 4

Pitch/Bat Related Markets

Result of Pitch {!pitchnr} Description

Select the outcome of the next pitch (pick-off is not counted as a pitch & foul ball is counted as a strike). If no further pitch occurs the bet will be cancelled.

Possible Outcomes:

- Strike

- Ball

- Hit

- Other

Result of Hit {!hitnr} Description

Select the outcome for the next hit by either team in the entire game.

A hit is scored when the batter bats the ball and reaches a base safe, all runners advance at least the same number of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Single

- Double

- Triple

- Home Run

- No Further Hit

Hit on Pitch {!pitchnr} Description

Select whether a hit will be scored.

A hit is scored when the batter bats the ball and reaches a base safe, all runners advance at least the same number of bases and no Fielders Choice is signaled by the umpire.

Possible Outcomes:

- Yes

- No

Total Speed of Pitch {!pitchnr} Description

Select the total speed of the next pitch. If there is no further pitch the bet is cancelled.

Possible Outcomes:

- Over x.5 mph

- Under x.5 mph

 

Miscellaneous

Virtual Baseball In-Play uses registered trademarks of the Major League Baseball (MLB). The use of the trademarks is limited to this product and related initiatives like marketing campaign or general advertisement.

Team names and logos are taken from the real MLB. To shorten the overall season duration, the tournament system is simplified. Every team plays each other team from the same league (American League and National League) twice (home and road). Players performances are derived from real players of those teams but the players are replaced using random appearances and different names.

All games are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBI players are based on professional baseball players (e.g. in terms of batting average, on base percentage, etc.)

 

11.9 Snooker & Pool

Moneyline and handicap markets refer to the winner of the match. Over/Under and Odd/Even markets are based on the number of frames/racks (unless otherwise stated).

If a player does not start a tournament or match then all bets on that player will be void.

If a match starts but is not completed then all bets are considered void, except for those on markets which have been unconditionally determined.

Snooker & Pool Live Betting is settled on the result of the match (or specified frame/rack). The score will not be updated for snooker and pool live betting.

For individual frame markets Over/Under and Odd/Even markets refer to the total number of points scored in that frame.

Which player will pot the first red? markets refer to the player potting the first legal red ball in a match or specified frame, i.e. potting a red while not committing a foul. (Should a frame be re-racked then all bets will still be valid on the original rack.)

Which player race to 30 points? markets refer to which player will be the first to score thirty points in a specified frame. (Should a frame be re-racked then all bets will still be valid on the original rack.)

Highest break markets refer to the number of points scored in a “break” by a player or players in a specified frame, match or tournament.

Total number of century markets refer to the number of “breaks” of 100 points or more scored in a specific match or tournament.

 

11.10 Handball

All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time. Extra-time and penalty shoot-outs do not count for full-time markets.

If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

Handball Live Betting is settled on the result of the match at the end of normal time.

The score will not be updated for handball live betting.

 

11.11 Cricket

For Limited Over (including ODI and Twenty20) matches all bets will be settled on the official result according to the competition rules. However, if the result is determined by a super-overs, bowl out, toss of coin etc then all bets on match winner markets will be considered void.

If “No Result” is the official result, or the competition rules do not declare a winner, then all bets on match winner markets will be void. The results of other markets may still be valid if the result has been unconditionally determined.

If a match is postponed or suspended then all bets are considered valid if the match is resumed within the 48 hour expiration.

Test Match markets will be offered in a 1X2 format. 1 refers to the team that is named first (usually the home team); X refers to the game resulting in a draw; 2 refers to the team that is named second (usually the away team). Should a Test Match end in a “Tie” (as distinct from a “Draw”) then all match bets will be considered void. If a match is abandoned due to outside interference then all bets may be declared void.

Head to Heads

Match Betting

Who will win the match?

All match betting will be settled in accordance with official competition rules.

In matches affected by adverse weather, bets will be settled according to the official result.

If there is no official result, all bets will be void.

In the case of a tie, if the official competition rules do not determine a winner then deadheat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.

In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers.

If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.

Match Betting: Double Chance

Will the match result be either of the three options given?

A tie will be settled as a dead heat.

All match betting will be settled in accordance with official competition rules.

If there is no official result, all bets will be void.

Match Betting: Draw No Bet

Who will win the match given that all bets will be void if the match is a draw?

A tie will be settled as a dead heat.

All match betting will be settled in accordance with official competition rules.

If there is no official result, all bets will be void.

Tied Match

Description: Will the match be tied?

All bets will be settled according to the official result.

If the match is abandoned or there is no official result, all bets will be void.

For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.

Most Fours

Which team will hit the most fours?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

Fours scored in a super over do not count.

In First Class games, only first innings fours will count

Most Sixes

Which team will hit the most sixes?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count.

Sixes scored in a super over do not count.

In First Class games, only first innings sixes will count.

Most Extras

Which team will have the most extras added to their batting score?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

Extras in a super over do not count.

In First Class games, only first innings extras will count

Most Run Outs Conceded

Which team will concede the most run outs in the match?

A run out “conceded” means that a member of that team will be run out while batting.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Run Outs in a super over do not count.

In First Class games, only first innings run outs will count.

Highest First Over

Which team will score the most runs in the first over of their innings?

The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction.

In First Class matches the market refers only to each team’s first innings.

Extras and penalty runs in the particular over count towards settlement

Most Runs in Groups of Overs

Which team will score the most runs after the first specified number overs of their innings?

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In First Class matches the market refers only to each team’s first innings.

Highest First Partnership

Which team will score the most runs before losing their first wicket?

If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.

For settlement purposes, a batsman retiring hurt does not count as a wicket.

In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

In First Class matches the market refers only to each team’s first innings.

Match Markets

Match Fours

How many fours will be in hit in the match?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

Fours scored in a super over do not count.

Match Sixes

How many sixes will be hit in the match?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.

Sixes scored in a super over do not count.

Match Extras

How many extras will be scored in the match?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

Extras in a super over do not count.

Match Run Outs

How many run outs will there be in the match?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Run outs in a super over do not count.

Maximum Over in Match

How many runs will be scored in the highest scoring over of the match?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

All runs, including extras, count towards settlement.

Super overs do not count.

Match Top Batsman

Which batsman will score the most runs in the match?

The result of this market is determined on the batsman with the highest individual score in the match.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.

Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.

If a substitute (concussion, or otherwise) not named in the original XI and not announced before the start of the team’s innings, scores the highest individual score in the team’s innings, bets on the market will be void.

When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.

Match Top Bowler

The result of this market is determined on the bowler with the most wickets in the match.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather.

Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.

If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void.

If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.

If no bowlers take a wicket in an innings then all bets will be void.

Man of the Match

Who will be named man of the match?

Bets will be settled on the officially declared man of the match.

Dead-heat rules apply.

If no man of the match is officially declared then all bets will be void.

Delivery Markets

Runs off Delivery

How many runs will be scored off the specified delivery?

The result will be determined by the number of runs added to the team total, off the specified delivery.

For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.

If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.

All runs, whether off the bat or not are included.For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

Exact Runs off Delivery

Exactly how many runs will be scored off the specified delivery?

As “Runs off Delivery”.

Over Markets

Runs in Over

How many runs will be scored in the specified over?

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

If the over does not commence for any reason, all bets will be void.

Extras and penalty runs in the particular over count towards settlement.

Boundary in Over

Will there be a boundary scored in the specified over?

As “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

Wicket in Over

Will a wicket fall in the specified over?

As “Runs in Over”. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

Over Odd/Even

Will the number of runs scored in the specified over be odd or even?

As “Runs in Over”. Zero will be deemed to be an even number

Group Markets

Runs in Groups of Overs

How many runs will be scored in the specified number of overs?

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.

Wickets in Groups of Overs

How many wickets will fall in the specified number of overs?

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined.

For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.

Runs in Session

How many runs will be scored in the specified session?

The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.

If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

Innings Markets

Innings Runs

How many runs will a team score in a specified innings?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.

Innings Wickets

How many wickets will the batting team lose in the current innings?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal.

Innings Fours

How many fours will the batting team hit in their current innings?

Same as Most Fours.

Innings Sixes

How many sixes will the batting team hit in their current innings?

Same as Most Sixes.

Innings Extras

How many extras will be added to the named team’s batting innings?

Same as Most Extras.

Innings Run Outs

How many run outs will be conceded in the innings?

Same as Most Extras.

Maximum Over in Innings

How many runs will be scored off the highest scoring over of the current innings?

Same as Maximum Over in Match.

Innings Runs, Odd or Even?

Will the total innings runs be odd or even?

If the innings is abandoned, forfeited or there is no official result, all bets will be void.

Innings to finish with a Boundary

Will the last ball of the innings be a boundary?

Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

If the match is abandoned or there is no official result, all bets will be void.

Exact Runs in Innings

How many runs exactly will the team batting in the final innings score?

Bets will be settled according to the official result.

In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

If the match is abandoned or there is no official result, all bets will be void.

Top Batsman in Innings

Which batsman will score the most runs for the named team?

The result of this market is determined on the batsman with the highest individual score in a team’s innings.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.

If a substitute (concussion, or otherwise) not named in the original XI and not announced before the start of the team’s innings, scores the highest individual score in the team’s innings, bets on the market will be void.

When two or more players score the same number of runs, in the innings dead-heat rules will apply.

Runs scored in a super over do not count.

Top Bowler in Innings

Which bowler will take the most wickets for the named team?

The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.

In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

Top bowler bets for First Class matches apply only to the first innings of each team, and

will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.

If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void.

If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.

If no bowlers take a wicket in an innings then all bets will be void.

Last Man Standing

Which batsman will be not out upon completion of the innings?

If there are two or more batsmen who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batsman to face a delivery (legal or not).

Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void.

In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.

Batsmen Markets

Batsman Runs

How many runs will the named batsman score?

If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Runs scored in a super over do not count.

Combined Batsman Runs

How many total runs will the named batsmen score?

As “Batsman Runs”, and if any of the named batsmen do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.

Batsman Fours

How many fours will the named batsman hit?

If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.

Batsman Sixes

How many sixes will the named batsman hit?

If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.

Sixes scored in a super over do not count.

Batsman Milestones

Will the named batsman reach the specified milestone?

As “Batsman Runs”

Method of Dismissal

How will the named batsman be out?

If the specified batsman is not out, all bets will be void.

If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand.

Partnership Markets

Fall of Next Wicket

How many runs will the batting team have scored when the next wicket falls?

If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.

For settlement purposes, a batsman retiring hurt does not count as a wicket.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Next Man Out

Which batsman will be the next to be dismissed?

If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void.

If no more wickets fall, all bets will be void.

Batsman Match Bet

Which batsman in the current partnership will score the most runs in this innings?

Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the “Batsman Runs” section above.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

Method of Next Wicket Dismissal

How will the next batsman be out?

The result will be determined by the dismissal method of the next wicket that falls.

A batsman retiring hurt does not count as a wicket. If a batsman is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void.

Player Markets

Batsman Matchbet

Which of the named players will score the most runs?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled.

Runs scored in a super over do not count.

Bowler Matchbet

Which of the named players will take the most wickets?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled.

Wickets taken in a super over do not count.

All-Rounder Matchbet

Which of the named players will score the most points in the player performance scoring system?

Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled.

Points scored in a super over do not count.

Keeper Matchbet

Which of the named wicket keepers score more points in the player performance scoring system?

Points are scored as above.

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

Both named players must start the match as a wicket keeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above.

Points scored in a super over do not count.

Pop Up Markets

Free Hit

How many team runs will be scored off the free hit delivery?

The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count.

Extras and penalty runs will count towards settlement.

For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.

Race to ‘X’ Runs

Which batsman will reach the specified number of runs first?

All bets stand, regardless of any curtailment.

If neither batsman reaches the specified number of runs the markets will be settled as ‘Neither’.

Next to Hit Six

Which batsman will hit the next six?

All bets stand, regardless of any curtailment.

If neither batsman scores a six after the bet is offered, then the market will be settled as ‘Neither’.

Overthrows and extras do not count

Next to Take a Wicket

Which bowler will take the next wicket in this innings?

All bets stand, regardless of any curtailment.

If none of the named bowlers take a wicket the market will be settled as ‘None of the above’.

For settlement purposes, a batsman retiring hurt does not count as a wicket.

Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.

Winning Over

In which over of the named team’s innings will the match be completed?

All bets will be void if there is no official result.

In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

One-sided Markets

Both Teams to Score ‘X’ Runs

Will both teams score the specified number of runs?

In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.

In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count If a team declares that innings will be considered complete for the purposes of settlement.

Either Batsman Method of Dismissal

Will either of the named batsmen be dismissed in the specified method?

All bets will settle, regardless of whether either batsman remains not out, or retired hurt, at the end of the innings.

Both Batsmen Method of Dismissal

Will both of the named batsmen be dismissed in the specified method?

As “Either Batsman Method of Dismissal”

Runs off Consecutive Deliveries

How many runs will be scored off each of the specified deliveries?

As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.

Wicket off Delivery

Will a wicket fall in the specified delivery?

The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

Both Batsmen to Score ‘X’ Runs in Over

Will both batsmen score the specified number of runs in the over?

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

If the over does not commence for any reason, all bets will be void.

Runs must be scored off the bat to count towards settlement.

Bets will settle regardless of whether or not either of the specified batsmen are dismissed or retired hurt before the over commences.

Both Batsmen to Score ‘X’ Runs in Over

Will both batsmen score the specified number of runs in the over?

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

If the over does not commence for any reason, all bets will be void.

Runs must be scored off the bat to count towards settlement.

Bets will settle regardless of whether or not either of the specified batsmen are dismissed or retired hurt before the over commences.

Both Batsmen to Score a Boundary in Over

Will both batsmen score a boundary in the over?

As “Both Batsmen to Score ‘X’ Runs in Over”.

Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count.

Overthrows, all run fours and extras do not count.

Will both a four and a six be scored in the over?

Will both a four and a six be scored in the over?

The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

If the over does not commence for any reason, all bets will be void.

Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.

Batsman and Bowler Combo Milestones

Will the named batsman, and the named bowler, reach their specified milestones?

For batsman – same as “Batsman Runs”. In first class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted in, bets will be void.

For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined.

In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed.

In First Class games, only first innings wickets will count and runs.

Wickets and runs scored in a super over do not count.

Batsmen Combo Milestones

Will both the batsmen reach their specified milestones?

Same as “Combined Batsman Runs”.

Notes for all Markets

Players sent off/retired out

A player being sent off is viewed as retired out, so will be settled as a wicket.

Concussion substitutions

When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.

Penalty runs after the conclusion of an innings

Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.

 

11.12 Rugby Union

All Full-Time markets, including Live betting, will be settled on the final result at the end of normal time (80 minutes). Extra-time does not count for full-time markets. Rugby Sevens markets will be settled at the end of normal time (usually 14 or 20 minutes). Extra-time does not count for full-time Rugby Sevens markets.

If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.

Rugby Union Live Betting is settled on the result of the match at the end of normal time.

The score will be updated for Rugby Union live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

Rugby League

All Full-Time markets, including Live betting, will be settled on the final result at the end of the match, including any extra-time that may be played.

If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

First Half markets refer to the result of the first half only. All bets will be considered void if the specified half is not completed.

Rugby League Live Betting is settled on the result of the match, including any extra-time that may be played.

The score will be updated for Rugby League live betting and markets shown during live trading refer to the score displayed at the time the bet is placed.

For live betting, during a game, with respect to actions which the Company in its sole and absolute discretion, deems as dangerous where the score, outcome, performance of one team or player may be affected; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) the Company reserves the right to suspend acceptance of bets and may accept or reject bets after the Danger Play. All other actions in a game are deemed Safe Play and bets will continue to be considered for acceptance.

 

11.13 E-Sports

Once a tournament starts all team entries will be continuous, regardless of any team name changes. Qualifiers for a tournament are considered to be the start of the tournament. Should a team change its name then all tickets will be valid for the new team name as well as the old team name for the duration of the tournament. Should a team be replaced by another team, with a completely new roster where every player is different from the original team entry, then all tickets will be considered void.

Moneyline refers to the team or individual competitor that defeats another or places higher in a match-up. Match Winner markets refer to the number of maps.

Live Markets refer to the time after the official start time of the match, but before the time players have spawned into the map. All live bets taken during a drafting stage are considered valid. In-Play markets refer to the time after a draft has taken place and the players have spawned into a map and is displayed on the member site with a red header.

Tournament winner refers to the winning team or individual competitor in the finals of an e-sports tournament.

All markets will be settled on the official results declared by the relevant e-sports association or organizing body as may be posted in its official website. Any subsequent disqualifications or changes to the results will not be considered for betting purposes.

If a match-up is postponed, all bets are still considered valid if the match-up is resumed within 12 hours from original schedule.

If a match-up has started and an official result is declared all bets are considered valid, regardless of player unavailability, player disconnections or power interruptions. Should a match-up not start or a match-up start but is then abandoned or suspended for any reason and an official result is not declared within 12 hours of the official start time then all bets will be void, except for those on markets which have been unconditionally determined.

For Live Betting, if a match-up was restarted but the players keep the same draft of heroes (restart); then all in-play bets are refunded, all live bets during the draft are valid. If a match is restarted and the whole game is replayed including a new draft of heroes (remake) then all live and in-play bets will be void except for those on markets that have been unconditionally determined.

If the number of rounds/maps is changed from the number stated in the market title then handicap and over/under bets will be considered void while moneyline bets will still be considered valid.

First Blood refers to the team which kills their opponent first. Kills from towers, team creeps, suicides, neutral creeps or denies do not count towards first blood.

Kills markets (Moneyline, Handicap, Over/Under & Odd/Even) refer to the number of kills made by a team or individual competitor by the time that the game has officially ended. If a team surrenders before the end of a match then all kills that place after the surrender call count towards this market. First to reach 5, 10, 15 or 20 number of kills markets refer to the team which kills the specified number first. Kills from towers and team creeps count towards the official total as shown on the scoreboard. Deaths from denies, suicides and neutral creeps do not count towards the official total.

Duration markets refer to the total number of minutes played indicated on the scoreboard at the end of the match. For Dota 2, time before the first creep wave does not count towards the total.

First, Second or Third Roshan / Baron / Dragon / Tyrant / Overlord markets refer to the team which kills the specified powerful neutral creep the first, second or third respectively.

Objective Markets refer to Towers / Turrets / Barracks / Inhibitors. Towers / Turrets / Barracks / Inhibitors Markets refer to the number of objectives destroyed made by a team or individual competitor by the time that the game has officially ended. First, Second or Third Towers / Turrets / Barracks / Inhibitors markets refer to the team which destroys the objective first, second or third respectively. For Inhibitor markets every time an inhibitor is respawned and destroyed again it is counted towards the total. If a team surrenders before the end of a match then all objective destroyed after the surrender call count towards this market. If an objective is destroyed by a creep or denied it is still counted towards the market.

Dota 2 Barracks Lane refer to both the ranged barracks and the melee barracks for each lane, top, middle or bottom. First, Second or Third Barracks Lane refers to the team that destroys both the ranged barrack and the melee barrack for that particular lane first, second or third respectively. All other objective markets rules apply.

Round Winner Markets refers to the official winner of the round or group of rounds. This applies for games where the map is divided into separate rounds only.

Player Kills markets refer to the total number of kills by a specific player for a specific Match, map or round.

Counter Strike Moneyline, Handicap, Over/Under & Odd/Even markets refer to the number of rounds won and will be settled on the final result including overtime (unless otherwise stated).

Counter Strike Clutches Won markets refer to situations where an individual competitor is the only player alive on his team and the opponent’s team has more than one player alive. If the individual competitor goes on to win the round from this situation then his team is deemed to have won a clutch.

Counter Strike Bomb Plant (YES / NO) markets refer to if whether a bomb is planted for that particular round. If YES, the bomb must be fully planted with the plant timer complete. The bomb being defused or detonating does not affect the result of the market. If the round is completed before a team has planted the bomb the market is considered a NO result.

Counter Strike Final round markets refer to last round played in regular time. Overtime rounds are not counted as the final round.

Betradar has entered into an exclusive partnership with the Electronic Sports League (ESL), which enables us to provide you with live odds markets for thousands of matches across different games including Counter-Strike: Global Offensive, Dota 2, League of Legends (LOL) and StarCraft II. Over time, we will increase our portfolio of games and markets offered continuously.

eSports Live Odds markets from Betradar will include not only common markets such as 2way, 3way and Totals but also game specific markets such as First Tower, Knife Round Winner or First Round Winner.

 

Counter-Strike: Global Offensive

 

NR NAME OF MARKET MARKET DESCRIPTION

1. mapNr!] Map [roundNr!] Round - Bomb defused If no bomb is planted, this market will be settled with ‘no’ as correct outcome.

2. [mapNr!] Map [roundNr!] Round -

First Blood/[mapNr!]

Map - First Blood/[mapNr!] Map [roundNr!] Round -

Total Kills [total]/[mapNr!] Map [roundNr!] Round -

Total Kills hometeam [total]/[mapNr!] Map [roundNr!]

Round - Total Kills awayteam [total] According to official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team First Blood/[mapNr!] that causes them.

Settlements are handled accordingly.

 

Settlement and cancellation rules

Markets will be settled based on officially published results.

If the fixture is listed incorrectly, we reserve the right to void betting.

In case of a walkover or retirement, all undecided markets are void.

If a match or map is not finished, all undecided markets are void.

If a match or map is replayed due to technical issues, all undecided markets will be void with void reason ‘no result assignable’. If there is a single round rollback which affects not finished rounds, only events that happen after the round restart will be considered for further settlements.

If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Important

If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.

Markets do not consider overtime unless otherwise stated.

If a match starts with a map advantage for one team, the first map is considered won by the team who owns the advantage with a score of 16: 0.

 

Dota 2

NR NAME OF MARKET MARKET DESCRIPTION

1. Xth map – 1st aegis Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan

2. Xth map – 1st tower For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny)

3. Xth map – 1st barracks Destroying a single unit of barracks already determines the outcome of this market.

 

Settlement and cancellation rules

Markets will be settled based on officially published results.

If the fixture is listed incorrectly, we reserve the right to void betting.

In case of a walkover or retirement, all undecided markets are void.

If a match or map is not finished, all undecided markets are void.➔If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.

If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Important

If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.

 

 

 

League of Legends

NR NAME OF MARKET MARKET DESCRIPTION

1. Xth map – 1st inhibitor For settlement purposes every method of destruction will be taken into account

2. Xth map – 1st tower For settlement purposes every method of destruction will be taken into account

 

Settlement and cancellation rules

Markets will be settled based on officially published results.

If the fixture is listed incorrectly, we reserve the right to void betting.

In case of a walkover or retirement, all undecided markets are void.

If a match or map is not finished, all undecided markets are void.

If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.

If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Important

If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.

 

11.14 Kabaddi

All Full-Time markets, including Live betting, will be settled on the final result, including extra-time or “golden raid”.

Moneyline markets refer to the winner of the match. Handicap, Over/Under and Odd/Even markets are based on the number of points scored.

If a match is postponed, suspended or abandoned and not resumed within twelve hours of the scheduled start time then all bets are considered void, except for those on markets which have been unconditionally determined. Bets will also be considered valid if an official result is declared by the relevant governing body.

The score will not be updated for Kabaddi live betting.

 

 

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